# Mesa 7.0.3 Release Notes / April 4, 2008

Mesa 7.0.3 is a stable release with bug fixes since version 7.0.2.

## MD5 checksums

## Bug fixes

- Added missing glw.pc.in file to release tarball
- Fix GLUT/Fortran issues
- GLSL gl_FrontLightModelProduct.sceneColor variable wasn't defined
- Fix crash upon GLSL variable array indexes (not yet supported)
- Two-sided stencil test didn't work in software rendering
- Fix two-sided lighting bugs/crashes (bug 13368)
- GLSL gl_FrontFacing didn't work properly
- glGetActiveUniform returned incorrect sizes (bug 13751)
- Fix several bugs relating to uniforms and attributes in GLSL API (Bruce Merry, bug 13753)
- glTexImage3D(GL_PROXY_TEXTURE_3D) mis-set teximage depth field
- Fixed GLX indirect vertex array rendering bug (14197)
- Fixed crash when deleting framebuffer objects (bugs 13507, 14293)
- User-defined clip planes enabled for R300 (bug 9871)
- Fixed glBindTexture() crash upon bad target (bug 14514)
- Fixed potential crash in glDrawPixels(GL_DEPTH_COMPONENT) (bug 13915)
- Bad strings given to glProgramStringARB() didn't generate GL_INVALID_OPERATION
- Fixed minor point rasterization regression (bug 11016)
- state.texenv.color state var didn't work in GL_ARB_fragment_program (bug 14931)
- glBitmap from a PBO didn't always work
- glGetTexImage into a PBO didn't always work
- Comments at the end of ARB vertex/fragment programs crashed the parser

## Changes

- Updated glext.h to version 40

## Driver Status

    Driver			Status
    ----------------------	----------------------
    DRI drivers		varies with the driver
    XMesa/GLX (on Xlib)	implements OpenGL 2.1
    OSMesa (off-screen)	implements OpenGL 2.1
    Windows/Win32		implements OpenGL 2.1
    Glide (3dfx Voodoo1/2)	implements OpenGL 1.3
    SVGA			unsupported
    Wind River UGL		unsupported
    DJGPP			unsupported
    GGI			unsupported
    BeOS			unsupported
    Allegro			unsupported
    D3D			unsupported