<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList include="PZL-P37-bombableinclude.xml">

  <path>pzlp37.ac</path>

  <!-- MP sound call -->
  <sound>
    <path>../Sounds/mp-sound.xml</path>
  </sound>

  <nasal>
    <load>
      var livery_update = aircraft.livery_update.new("Aircraft/PZL-P37/Models/Liveries", 10);
    </load>
    <unload>
      livery_update.stop();
    </unload>
  </nasal>

  <animation>
    <!-- Objets opaques -->
    <object-name>fuselage</object-name>
    <object-name>tourverriere</object-name>
    <object-name>tourbulle</object-name>
    <object-name>ailes</object-name>
    <object-name>slatG</object-name>
    <object-name>slatD</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG1</object-name>
    <object-name>voletG2</object-name>
    <object-name>voletD1</object-name>
    <object-name>voletD2</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeurB</object-name>
    <object-name>cacheA</object-name>
    <object-name>profondeurA</object-name>
    <object-name>capots</object-name>
    <object-name>air</object-name>
    <object-name>moteurs</object-name>
    <object-name>porteG</object-name>
    <object-name>porteGE1</object-name>
    <object-name>porteGI1</object-name>
    <object-name>porteGE2</object-name>
    <object-name>porteGI2</object-name>
    <object-name>porteD</object-name>
    <object-name>porteDE1</object-name>
    <object-name>porteDI1</object-name>
    <object-name>porteDE2</object-name>
    <object-name>porteDI2</object-name>
    <object-name>baieG0</object-name>
    <object-name>baieG1</object-name>
    <object-name>baieG2</object-name>
    <object-name>baieG3</object-name>
    <object-name>baieG4</object-name>
    <object-name>baieG5</object-name>
    <object-name>baieG6</object-name>
    <object-name>baieG7</object-name>
    <object-name>baieG8</object-name>
    <object-name>baieG9</object-name>
    <object-name>baieD0</object-name>
    <object-name>baieD1</object-name>
    <object-name>baieD2</object-name>
    <object-name>baieD3</object-name>
    <object-name>baieD4</object-name>
    <object-name>baieD5</object-name>
    <object-name>baieD6</object-name>
    <object-name>baieD7</object-name>
    <object-name>baieD8</object-name>
    <object-name>baieD9</object-name>
    <object-name>antenne</object-name>
    <object-name>phare</object-name>

    <!-- P.37 B -->
    <object-name>derives</object-name>
    <object-name>directionG</object-name>
    <object-name>directionD</object-name>

    <!-- P.37 A -->
    <object-name>rudder</object-name>
    <object-name>direction</object-name>

    <object-name>trous</object-name>
    <object-name>bolG</object-name>
    <object-name>bolD</object-name>
    <object-name>heliceG</object-name>
    <object-name>heliceD</object-name>
    <object-name>axeGH</object-name>
    <object-name>axeDH</object-name>
    <object-name>roueA</object-name>
    <object-name>axeA1</object-name>
    <object-name>axeA2</object-name>
    <object-name>axeA3</object-name>
    <object-name>axeA4</object-name>
    <object-name>axeA5</object-name>
    <object-name>echappes</object-name>

    <!-- P.37 B -->
    <object-name>trousB</object-name>
    <object-name>cablesB</object-name>
    <object-name>roueGB</object-name>
    <object-name>axeGBB</object-name>
    <object-name>roueDB</object-name>
    <object-name>axeDBB</object-name>

    <!-- P.37 A -->
    <object-name>trousA</object-name>
    <object-name>cablesA</object-name>
    <object-name>roueGA</object-name>
    <object-name>axeGBA</object-name>
    <object-name>roueDA</object-name>
    <object-name>axeDBA</object-name>

    <!-- Objets transparents -->
    <object-name>vitres</object-name>
    <object-name>verriere</object-name>
    <object-name>bulle</object-name>
    <object-name>propdiscG</object-name>
    <object-name>propblurG</object-name>
    <object-name>propdiscD</object-name>
    <object-name>propblurD</object-name>

    <!-- HDR mode -->
    <object-name>HDRvitres</object-name>
    <object-name>HDRverriere</object-name>
    <object-name>HDRbulle</object-name>
  </animation>

  <animation>
    <type>material</type>
    <object-name>fuselage</object-name>
    <object-name>tourverriere</object-name>
    <object-name>tourbulle</object-name>
    <object-name>ailes</object-name>
    <object-name>slatG</object-name>
    <object-name>slatD</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG1</object-name>
    <object-name>voletG2</object-name>
    <object-name>voletD1</object-name>
    <object-name>voletD2</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeurB</object-name>
    <object-name>cacheA</object-name>
    <object-name>profondeurA</object-name>
    <object-name>capots</object-name>
    <object-name>air</object-name>
    <object-name>moteurs</object-name>
    <object-name>porteG</object-name>
    <object-name>porteGE1</object-name>
    <object-name>porteGI1</object-name>
    <object-name>porteGE2</object-name>
    <object-name>porteGI2</object-name>
    <object-name>porteD</object-name>
    <object-name>porteDE1</object-name>
    <object-name>porteDI1</object-name>
    <object-name>porteDE2</object-name>
    <object-name>porteDI2</object-name>
    <object-name>baieG0</object-name>
    <object-name>baieG1</object-name>
    <object-name>baieG2</object-name>
    <object-name>baieG3</object-name>
    <object-name>baieG4</object-name>
    <object-name>baieG5</object-name>
    <object-name>baieG6</object-name>
    <object-name>baieG7</object-name>
    <object-name>baieG8</object-name>
    <object-name>baieG9</object-name>
    <object-name>baieD0</object-name>
    <object-name>baieD1</object-name>
    <object-name>baieD2</object-name>
    <object-name>baieD3</object-name>
    <object-name>baieD4</object-name>
    <object-name>baieD5</object-name>
    <object-name>baieD6</object-name>
    <object-name>baieD7</object-name>
    <object-name>baieD8</object-name>
    <object-name>baieD9</object-name>
    <object-name>antenne</object-name>
    <object-name>phare</object-name>
    <object-name>derives</object-name>
    <object-name>directionG</object-name>
    <object-name>directionD</object-name>
    <object-name>rudder</object-name>
    <object-name>direction</object-name>
    <object-name>trous</object-name>
    <object-name>bolG</object-name>
    <object-name>bolD</object-name>
    <object-name>heliceG</object-name>
    <object-name>heliceD</object-name>
    <object-name>axeGH</object-name>
    <object-name>axeDH</object-name>
    <object-name>roueA</object-name>
    <object-name>axeA1</object-name>
    <object-name>axeA2</object-name>
    <object-name>axeA3</object-name>
    <object-name>axeA4</object-name>
    <object-name>axeA5</object-name>
    <object-name>echappes</object-name>
    <object-name>trousB</object-name>
    <object-name>cablesB</object-name>
    <object-name>roueGB</object-name>
    <object-name>axeGBB</object-name>
    <object-name>roueDB</object-name>
    <object-name>axeDBB</object-name>
    <object-name>trousA</object-name>
    <object-name>cablesA</object-name>
    <object-name>roueGA</object-name>
    <object-name>axeGBA</object-name>
    <object-name>roueDA</object-name>
    <object-name>axeDBA</object-name>
    <object-name>vitres</object-name>
    <object-name>verriere</object-name>
    <object-name>bulle</object-name>
    <object-name>propdiscG</object-name>
    <object-name>propblurG</object-name>
    <object-name>propdiscD</object-name>
    <object-name>propblurD</object-name>
    <object-name>HDRvitres</object-name>
    <object-name>HDRverriere</object-name>
    <object-name>HDRbulle</object-name>

    <property-base>sim/model/livery</property-base>
    <texture-prop>texture</texture-prop>
    <texture>texture.png</texture>
    <specular>
      <red-prop>specular/red</red-prop>
      <green-prop>specular/green</green-prop>
      <blue-prop>specular/blue</blue-prop>
    </specular>
  </animation>

  <effect>
    <inherits-from>Aircraft/PZL-P37/Models/Effects/Bump/bumpspec</inherits-from>
    <object-name>fuselage</object-name>
    <object-name>tourverriere</object-name>
    <object-name>tourbulle</object-name>
    <object-name>ailes</object-name>
    <object-name>slatG</object-name>
    <object-name>slatD</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG1</object-name>
    <object-name>voletG2</object-name>
    <object-name>voletD1</object-name>
    <object-name>voletD2</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeurB</object-name>
    <object-name>cacheA</object-name>
    <object-name>profondeurA</object-name>
    <object-name>capots</object-name>
    <object-name>air</object-name>
    <object-name>moteurs</object-name>
    <object-name>porteG</object-name>
    <object-name>porteGE1</object-name>
    <object-name>porteGI1</object-name>
    <object-name>porteGE2</object-name>
    <object-name>porteGI2</object-name>
    <object-name>porteD</object-name>
    <object-name>porteDE1</object-name>
    <object-name>porteDI1</object-name>
    <object-name>porteDE2</object-name>
    <object-name>porteDI2</object-name>
    <object-name>baieG0</object-name>
    <object-name>baieG1</object-name>
    <object-name>baieG2</object-name>
    <object-name>baieG3</object-name>
    <object-name>baieG4</object-name>
    <object-name>baieG5</object-name>
    <object-name>baieG6</object-name>
    <object-name>baieG7</object-name>
    <object-name>baieG8</object-name>
    <object-name>baieG9</object-name>
    <object-name>baieD0</object-name>
    <object-name>baieD1</object-name>
    <object-name>baieD2</object-name>
    <object-name>baieD3</object-name>
    <object-name>baieD4</object-name>
    <object-name>baieD5</object-name>
    <object-name>baieD6</object-name>
    <object-name>baieD7</object-name>
    <object-name>baieD8</object-name>
    <object-name>baieD9</object-name>
    <object-name>antenne</object-name>
    <object-name>phare</object-name>

    <!-- P.37 B -->
    <object-name>derives</object-name>
    <object-name>directionG</object-name>
    <object-name>directionD</object-name>

    <!-- P.37 A -->
    <object-name>rudder</object-name>
    <object-name>direction</object-name>

  </effect>

  <!-- working for Compositor -->
  <effect>
    <inherits-from>Effects/Glass/glassrain</inherits-from>
    <object-name>vitres</object-name>
    <object-name>verriere</object-name>
    <object-name>bulle</object-name>
  </effect>

  <effect>
    <inherits-from>Effects/Glass/glass</inherits-from>
    <object-name>HDRvitres</object-name>
    <object-name>HDRverriere</object-name>
    <object-name>HDRbulle</object-name>
  </effect>

  <!-- Sélection des vitres en fonction de HDR ou pas -->
  <animation>
    <type>select</type>
    <condition>
      <!-- <property>sim/rendering/hdr/hdr-enabled</property> -->
      <property>sim/multiplay/generic/bool[2]</property>
    </condition>
    <object-name>HDRvitres</object-name>
    <object-name>HDRverriere</object-name>
    <object-name>HDRbulle</object-name>
  </animation>

  <animation>
    <type>select</type>
    <condition>
      <!-- <not><property>sim/rendering/hdr/hdr-enabled</property></not> -->
      <not><property>sim/multiplay/generic/bool[2]</property></not>
    </condition>
    <object-name>vitres</object-name>
    <object-name>verriere</object-name>
    <object-name>bulle</object-name>
  </animation>

  <effect>
    <inherits-from>Effects/model-transparent</inherits-from>
    <object-name>propblurG</object-name>
    <object-name>propdiscG</object-name>
    <object-name>propblurD</object-name>
    <object-name>propdiscD</object-name>
  </effect>

  <!-- Mode P.37 A -->
  <animation>
    <type>select</type>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>modeA</value>
      </equals>
    </condition>
    <object-name>rudder</object-name>
    <object-name>direction</object-name>
    <object-name>cacheA</object-name>
    <object-name>profondeurA</object-name>
    <object-name>trousA</object-name>
    <object-name>cablesA</object-name>
    <object-name>roueGA</object-name>
    <object-name>axeGBA</object-name>
    <object-name>roueDA</object-name>
    <object-name>axeDBA</object-name>
  </animation>

  <!-- Mode P.37 B -->
  <animation>
    <type>select</type>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>modeB</value>
      </equals>
    </condition>
    <object-name>derives</object-name>
    <object-name>directionG</object-name>
    <object-name>directionD</object-name>
    <object-name>profondeurB</object-name>
    <object-name>trousB</object-name>
    <object-name>cablesB</object-name>
    <object-name>roueGB</object-name>
    <object-name>axeGBB</object-name>
    <object-name>roueDB</object-name>
    <object-name>axeDBB</object-name>
  </animation>

  <model>
    <path>Interior/interior.xml</path>
  </model>

  <model>
    <path>Engines/all-engines.xml</path>
  </model>

  <model>
    <path>Effects/cranking/all-cranking.xml</path>
  </model>

  <model>
    <path>Effects/ground/all-ground.xml</path>
  </model>

  <model>
    <path>Effects/Weapons/3D/all-bombs.xml</path>
  </model>

  <model>
    <path>Effects/Weapons/3D/all-guns.xml</path>
  </model>

  <model>
    <path>light/all-lights.xml</path>
  </model>

  <!-- L'hélice gauche-->
  <!-- Séléction de l'objet visible en fonction des rpm -->
  <animation>
    <type>select</type>
    <object-name>propdiscG</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblurG</object-name>
    <condition>
      <and>
        <greater-than>
          <property>engines/engine[0]/rpm</property>
          <value>600.000</value>
        </greater-than>
        <less-than>
          <property>engines/engine[0]/rpm</property>
          <value>1500.001</value>
        </less-than>
      </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>heliceG</object-name>
    <condition>
      <less-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500</value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <name>HeliceGauche</name>
    <object-name>heliceG</object-name>
    <object-name>bolG</object-name>
    <object-name>propdiscG</object-name>
    <object-name>propblurG</object-name>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>HeliceGauche</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value> 5 </value>
      </greater-than>
    </condition>
    <property>engines/engine[0]/rpm</property>
    <factor> 1 </factor>
    <center>
      <x-m> -4.74026 </x-m>
      <y-m> -2.50191 </y-m>
      <z-m>  0.24288 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- L'hélice droite-->
  <!-- Séléction de l'objet visible en fonction des rpm -->
  <animation>
    <type>select</type>
    <object-name>propdiscD</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[1]/rpm</property>
        <value>1500</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblurD</object-name>
    <condition>
      <and>
        <greater-than>
          <property>engines/engine[1]/rpm</property>
          <value>600.000</value>
        </greater-than>
        <less-than>
          <property>engines/engine[1]/rpm</property>
          <value>1500.001</value>
        </less-than>
      </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>heliceD</object-name>
    <condition>
      <less-than>
        <property>engines/engine[1]/rpm</property>
        <value>1500</value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <name>HeliceDroite</name>
    <object-name>heliceD</object-name>
    <object-name>bolD</object-name>
    <object-name>propdiscD</object-name>
    <object-name>propblurD</object-name>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>HeliceDroite</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[1]/rpm</property>
        <value> 5 </value>
      </greater-than>
    </condition>
    <property>engines/engine[1]/rpm</property>
    <factor> 1 </factor>
    <center>
      <x-m> -4.74026 </x-m>
      <y-m>  2.50191 </y-m>
      <z-m>  0.24288 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Gouverne de direction -->
  <animation>
    <type>rotate</type>
    <object-name>direction</object-name>
    <!-- <property>controls/flight/rudder</property> -->
    <property>surface-positions/rudder-pos-norm</property>
    <factor> -15 </factor>
    <axis>
      <x1-m> 5.29168 </x1-m>
      <y1-m> 0.00000 </y1-m>
      <z1-m> 0.94985 </z1-m>
      <x2-m> 5.26182 </x2-m>
      <y2-m> 0.00000 </y2-m>
      <z2-m> 3.26519 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>directionG</object-name>
    <!-- <property>controls/flight/rudder</property> -->
    <property>surface-positions/rudder-pos-norm</property>
    <factor> -15 </factor>
    <axis>
      <x1-m>  5.52814 </x1-m>
      <y1-m> -2.55853 </y1-m>
      <z1-m>  0.51015 </z1-m>
      <x2-m>  5.53464 </x2-m>
      <y2-m> -2.55853 </y2-m>
      <z2-m>  2.50637 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>directionD</object-name>
    <!-- <property>controls/flight/rudder</property> -->
    <property>surface-positions/rudder-pos-norm</property>
    <factor> -15 </factor>
    <axis>
      <x1-m> 5.52814 </x1-m>
      <y1-m> 2.55853 </y1-m>
      <z1-m> 0.51015 </z1-m>
      <x2-m> 5.53464 </x2-m>
      <y2-m> 2.55853 </y2-m>
      <z2-m> 2.50637 </z2-m>
    </axis>
  </animation>

  <!-- Gouverne de profondeur -->
  <animation>
    <type>rotate</type>
    <object-name>profondeurB</object-name>
    <object-name>profondeurA</object-name>
    <!-- <property>controls/flight/elevator</property> -->
    <property>surface-positions/elevator-pos-norm</property>
    <factor> 15 </factor>
    <center>
      <x-m> 5.59883 </x-m>
      <y-m> 0.00000 </y-m>
      <z-m> 0.73074 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Animations des ailerons -->
  <animation>
    <type>rotate</type>
    <object-name>aileronG</object-name>
    <property>surface-positions/left-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> -1.14658 </x1-m>
      <y1-m> -8.32125 </y1-m>
      <z1-m>  0.47266 </z1-m>
      <x2-m> -0.66248 </x2-m>
      <y2-m> -5.72728 </y2-m>
      <z2-m>  0.40611 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>aileronD</object-name>
    <property>surface-positions/right-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> -0.66248 </x1-m>
      <y1-m>  5.72728 </y1-m>
      <z1-m>  0.40611 </z1-m>
      <x2-m> -1.14658 </x2-m>
      <y2-m>  8.32125 </y2-m>
      <z2-m>  0.47266 </z2-m>
    </axis>
  </animation>

  <!-- Volets -->
  <animation>
    <type>rotate</type>
    <object-name>voletG1</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 60 </factor>
    <axis>
      <x1-m> -0.10646 </x1-m>
      <y1-m> -1.78404 </y1-m>
      <z1-m>  0.24268 </z1-m>
      <x2-m> -0.10646 </x2-m>
      <y2-m> -0.55121 </y2-m>
      <z2-m>  0.16870 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletG2</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 60 </factor>
    <axis>
      <x1-m> -0.72807 </x1-m>
      <y1-m> -5.72728 </y1-m>
      <z1-m>  0.33348 </z1-m>
      <x2-m> -0.10646 </x2-m>
      <y2-m> -1.87604 </y2-m>
      <z2-m>  0.24268 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletD1</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 60 </factor>
    <axis>
      <x1-m> -0.10646 </x1-m>
      <y1-m>  0.55121 </y1-m>
      <z1-m>  0.16870 </z1-m>
      <x2-m> -0.10646 </x2-m>
      <y2-m>  1.78404 </y2-m>
      <z2-m>  0.24268 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletD2</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 60 </factor>
    <axis>
      <x1-m> -0.10646 </x1-m>
      <y1-m>  1.87604 </y1-m>
      <z1-m>  0.24268 </z1-m>
      <x2-m> -0.72807 </x2-m>
      <y2-m>  5.72728 </y2-m>
      <z2-m>  0.33348 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>slatG</object-name>
    <object-name>slatD</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> -0.10 </factor>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Animations des portes des trains de roues -->
  <animation>
    <type>rotate</type>
    <object-name>porteG</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 75 </dep></entry>
    </interpolation>
    <center>
      <x-m> -3.35050 </x-m>
      <y-m> -2.50146 </y-m>
      <z-m> -0.33465 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteGE1</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> -80 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.92419 </x1-m>
      <y1-m> -2.78620 </y1-m>
      <z1-m> -0.30406 </z1-m>
      <x2-m> -2.54405 </x2-m>
      <y2-m> -2.78620 </y2-m>
      <z2-m> -0.31193 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteGI1</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 80 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.92419 </x1-m>
      <y1-m> -2.21762 </y1-m>
      <z1-m> -0.30406 </z1-m>
      <x2-m> -2.54405 </x2-m>
      <y2-m> -2.21762 </y2-m>
      <z2-m> -0.31193 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteGE2</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.10 </ind><dep> -80 </dep></entry>
      <entry><ind> 0.90 </ind><dep> -80 </dep></entry>
      <entry><ind> 1.00 </ind><dep>   0 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.00671 </x1-m>
      <y1-m> -2.88795 </y1-m>
      <z1-m> -0.21716 </z1-m>
      <x2-m> -1.55695 </x2-m>
      <y2-m> -2.88795 </y2-m>
      <z2-m> -0.13876 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteGI2</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.10 </ind><dep> 80 </dep></entry>
      <entry><ind> 0.90 </ind><dep> 80 </dep></entry>
      <entry><ind> 1.00 </ind><dep>  0 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.00671 </x1-m>
      <y1-m> -2.11587 </y1-m>
      <z1-m> -0.21790 </z1-m>
      <x2-m> -1.55695 </x2-m>
      <y2-m> -2.11587 </y2-m>
      <z2-m> -0.13988 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteD</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 75 </dep></entry>
    </interpolation>
    <center>
      <x-m> -3.35050 </x-m>
      <y-m>  2.50146 </y-m>
      <z-m> -0.33465 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteDE1</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 80 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.92419 </x1-m>
      <y1-m>  2.78620 </y1-m>
      <z1-m> -0.30406 </z1-m>
      <x2-m> -2.54405 </x2-m>
      <y2-m>  2.78620 </y2-m>
      <z2-m> -0.31193 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteDI1</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> -80 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.92419 </x1-m>
      <y1-m>  2.21762 </y1-m>
      <z1-m> -0.30406 </z1-m>
      <x2-m> -2.54405 </x2-m>
      <y2-m>  2.21762 </y2-m>
      <z2-m> -0.31193 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteDE2</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.10 </ind><dep> 80 </dep></entry>
      <entry><ind> 0.90 </ind><dep> 80 </dep></entry>
      <entry><ind> 1.00 </ind><dep>  0 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.00671 </x1-m>
      <y1-m>  2.88795 </y1-m>
      <z1-m> -0.21716 </z1-m>
      <x2-m> -1.55695 </x2-m>
      <y2-m>  2.88795 </y2-m>
      <z2-m> -0.13876 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteDI2</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.10 </ind><dep> -80 </dep></entry>
      <entry><ind> 0.90 </ind><dep> -80 </dep></entry>
      <entry><ind> 1.00 </ind><dep>   0 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.00671 </x1-m>
      <y1-m>  2.11587 </y1-m>
      <z1-m> -0.21790 </z1-m>
      <x2-m> -1.55695 </x2-m>
      <y2-m>  2.11587 </y2-m>
      <z2-m> -0.13988 </z2-m>
    </axis>
  </animation>

  <!-- Sortie/Rentrée des trains de roues -->
  <animation>
    <name>TrainGauche</name>
    <object-name>roueGB</object-name>
    <object-name>roueGA</object-name>
    <object-name>axeGH</object-name>
    <object-name>axeGBB</object-name>
    <object-name>axeGBA</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainGauche</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -100 </dep></entry>
      <entry><ind> 1 </ind><dep>    0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -3.19942 </x-m>
      <y-m> -2.49182 </y-m>
      <z-m> -0.25857 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>TrainDroit</name>
    <object-name>roueDB</object-name>
    <object-name>roueDA</object-name>
    <object-name>axeDH</object-name>
    <object-name>axeDBB</object-name>
    <object-name>axeDBA</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainDroit</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -100 </dep></entry>
      <entry><ind> 1 </ind><dep>    0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -3.19942 </x-m>
      <y-m>  2.49182 </y-m>
      <z-m> -0.25857 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Compression -->
  <animation>
    <name>RoueGauche</name>
    <object-name>roueGB</object-name>
    <object-name>axeGBB</object-name>
    <object-name>roueGA</object-name>
    <object-name>axeGBA</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>RoueGauche</object-name>
    <!-- <property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[15]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.0 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.3 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <name>RoueDroite</name>
    <object-name>roueDB</object-name>
    <object-name>axeDBB</object-name>
    <object-name>roueDA</object-name>
    <object-name>axeDBA</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>RoueDroite</object-name>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[16]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.0 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.3 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <name>Roulette</name>
    <object-name>roueA</object-name>
    <object-name>axeA3</object-name>
    <object-name>axeA4</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>Roulette</object-name>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[17]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> -10 </dep></entry>
    </interpolation>
    <center>
      <x-m>  4.78522 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.08529 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>axeA4</object-name>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[17]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0 </dep></entry>
      <entry><ind> 1 </ind><dep> 8 </dep></entry>
    </interpolation>
    <center>
      <x-m>  4.92734 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.08529 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Rotation des roues lors du roulage -->
  <animation>
    <type>spin</type>
    <object-name>roueGB</object-name>
    <object-name>roueGA</object-name>
    <!-- <property>gear/gear[0]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[11]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -3.05568 </x-m>
      <y-m> -2.49182 </y-m>
      <z-m> -1.90153 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueDB</object-name>
    <object-name>roueDA</object-name>
    <!-- <property>gear/gear[1]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[12]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -3.05568 </x-m>
      <y-m>  2.49182 </y-m>
      <z-m> -1.90153 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueA</object-name>
    <!-- <property>gear/gear[2]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[13]</property>
    <factor> 30 </factor>
    <center>
      <x-m>  5.06847 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.08529 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Canopy -->
  <animation>
    <type>pick</type>
    <object-name>tourverriere</object-name>
    <object-name>verriere</object-name>
    <object-name>HDRverriere</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <condition>
          <and>
            <property>gear/gear[0]/wow</property>
            <property>gear/gear[1]/wow</property>
            <property>gear/gear[2]/wow</property>
            <less-than>
              <property>gear/gear[0]/rollspeed-ms</property>
              <value>10</value>
            </less-than>
          </and>
        </condition>
        <command>nasal</command>
        <script>doors.crew.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>tourverriere</object-name>
    <object-name>verriere</object-name>
    <object-name>HDRverriere</object-name>
    <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
    <property>sim/multiplay/generic/float[0]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 65 </dep></entry>
    </interpolation>
    <center>
      <x-m> -3.40556 </x-m>
      <y-m> -0.51625 </y-m>
      <z-m>  1.46411 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>tourbulle</object-name>
    <object-name>bulle</object-name>
    <object-name>HDRbulle</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <condition>
          <and>
            <property>gear/gear[0]/wow</property>
            <property>gear/gear[1]/wow</property>
            <property>gear/gear[2]/wow</property>
            <less-than>
              <property>gear/gear[0]/rollspeed-ms</property>
              <value>10</value>
            </less-than>
          </and>
        </condition>
        <command>nasal</command>
        <script>doors.passenger.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>tourbulle</object-name>
    <object-name>bulle</object-name>
    <object-name>HDRbulle</object-name>
    <!-- <property>sim/model/door-positions/passenger/position-norm</property> -->
    <property>sim/multiplay/generic/float[1]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 65 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  0.15475 </x1-m>
      <y1-m> -0.45567 </y1-m>
      <z1-m>  1.46815 </z1-m>
      <x2-m>  0.82917 </x2-m>
      <y2-m> -0.33963 </y2-m>
      <z2-m>  1.41145 </z2-m>
    </axis>
  </animation>

  <!-- Animation des portes des bombes -->
  <animation>
    <type>pick</type>
    <object-name>baieG0</object-name>
    <object-name>baieG1</object-name>
    <object-name>baieG2</object-name>
    <object-name>baieG3</object-name>
    <object-name>baieG4</object-name>
    <object-name>baieG5</object-name>
    <object-name>baieG6</object-name>
    <object-name>baieG7</object-name>
    <object-name>baieG8</object-name>
    <object-name>baieG9</object-name>
    <object-name>baieD0</object-name>
    <object-name>baieD1</object-name>
    <object-name>baieD2</object-name>
    <object-name>baieD3</object-name>
    <object-name>baieD4</object-name>
    <object-name>baieD5</object-name>
    <object-name>baieD6</object-name>
    <object-name>baieD7</object-name>
    <object-name>baieD8</object-name>
    <object-name>baieD9</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <command>nasal</command>
        <script>doors.bomb.toggle();</script>
      </binding>
    </action>
  </animation>

  <!-- Left -->
  <animation>
    <type>rotate</type>
    <object-name>baieG0</object-name>
    <!-- <property>sim/model/door-positions/bomb/position-norm</property> -->
    <property>sim/multiplay/generic/float[10]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> -70 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.21169 </x1-m>
      <y1-m> -0.35731 </y1-m>
      <z1-m> -0.10415 </z1-m>
      <x2-m> -1.43906 </x2-m>
      <y2-m> -0.35731 </y2-m>
      <z2-m> -0.06406 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>baieG9</object-name>
    <!-- <property>sim/model/door-positions/bomb/position-norm</property> -->
    <property>sim/multiplay/generic/float[10]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> 100 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.21169 </x1-m>
      <y1-m> -0.03006 </y1-m>
      <z1-m> -0.28914 </z1-m>
      <x2-m> -1.43906 </x2-m>
      <y2-m> -0.03006 </y2-m>
      <z2-m> -0.24940 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>baieG2</object-name>
    <!-- <property>sim/model/door-positions/bomb/position-norm</property> -->
    <property>sim/multiplay/generic/float[10]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> -90 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.54451 </x1-m>
      <y1-m> -0.85321 </y1-m>
      <z1-m>  0.12931 </z1-m>
      <x2-m> -1.17822 </x2-m>
      <y2-m> -0.85321 </y2-m>
      <z2-m>  0.12749 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>baieG1</object-name>
    <!-- <property>sim/model/door-positions/bomb/position-norm</property> -->
    <property>sim/multiplay/generic/float[10]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 90 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.43600 </x1-m>
      <y1-m> -0.52595 </y1-m>
      <z1-m>  0.12930 </z1-m>
      <x2-m> -1.17822 </x2-m>
      <y2-m> -0.52595 </y2-m>
      <z2-m>  0.12781 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>baieG4</object-name>
    <!-- <property>sim/model/door-positions/bomb/position-norm</property> -->
    <property>sim/multiplay/generic/float[10]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> -90 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.61596 </x1-m>
      <y1-m> -1.20123 </y1-m>
      <z1-m>  0.12933 </z1-m>
      <x2-m> -1.17822 </x2-m>
      <y2-m> -1.20123 </y2-m>
      <z2-m>  0.12726 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>baieG3</object-name>
    <!-- <property>sim/model/door-positions/bomb/position-norm</property> -->
    <property>sim/multiplay/generic/float[10]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 90 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.55027 </x1-m>
      <y1-m> -0.87398 </y1-m>
      <z1-m>  0.12931 </z1-m>
      <x2-m> -1.17822 </x2-m>
      <y2-m> -0.87398 </y2-m>
      <z2-m>  0.12747 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>baieG6</object-name>
    <!-- <property>sim/model/door-positions/bomb/position-norm</property> -->
    <property>sim/multiplay/generic/float[10]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> -90 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.66112 </x1-m>
      <y1-m> -1.54806 </y1-m>
      <z1-m>  0.12934 </z1-m>
      <x2-m> -1.29663 </x2-m>
      <y2-m> -1.54806 </y2-m>
      <z2-m>  0.12726 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>baieG5</object-name>
    <!-- <property>sim/model/door-positions/bomb/position-norm</property> -->
    <property>sim/multiplay/generic/float[10]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 90 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.61952 </x1-m>
      <y1-m> -1.22080 </y1-m>
      <z1-m>  0.12933 </z1-m>
      <x2-m> -1.18182 </x2-m>
      <y2-m> -1.22080 </y2-m>
      <z2-m>  0.12725 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>baieG8</object-name>
    <!-- <property>sim/model/door-positions/bomb/position-norm</property> -->
    <property>sim/multiplay/generic/float[10]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> -90 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.68812 </x1-m>
      <y1-m> -1.89608 </y1-m>
      <z1-m>  0.12935 </z1-m>
      <x2-m> -1.37115 </x2-m>
      <y2-m> -1.89608 </y2-m>
      <z2-m>  0.12728 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>baieG7</object-name>
    <!-- <property>sim/model/door-positions/bomb/position-norm</property> -->
    <property>sim/multiplay/generic/float[10]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 90 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.66341 </x1-m>
      <y1-m> -1.56883 </y1-m>
      <z1-m>  0.12914 </z1-m>
      <x2-m> -1.30295 </x2-m>
      <y2-m> -1.56883 </y2-m>
      <z2-m>  0.12726 </z2-m>
    </axis>
  </animation>

  <!-- Right -->
  <animation>
    <type>rotate</type>
    <object-name>baieD0</object-name>
    <!-- <property>sim/model/door-positions/bomb/position-norm</property> -->
    <property>sim/multiplay/generic/float[10]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 70 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.21169 </x1-m>
      <y1-m>  0.35731 </y1-m>
      <z1-m> -0.10415 </z1-m>
      <x2-m> -1.43906 </x2-m>
      <y2-m>  0.35731 </y2-m>
      <z2-m> -0.06406 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>baieD9</object-name>
    <!-- <property>sim/model/door-positions/bomb/position-norm</property> -->
    <property>sim/multiplay/generic/float[10]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>    0 </dep></entry>
      <entry><ind> 1 </ind><dep> -110 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.21169 </x1-m>
      <y1-m>  0.03006 </y1-m>
      <z1-m> -0.28914 </z1-m>
      <x2-m> -1.43906 </x2-m>
      <y2-m>  0.03006 </y2-m>
      <z2-m> -0.24940 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>baieD2</object-name>
    <!-- <property>sim/model/door-positions/bomb/position-norm</property> -->
    <property>sim/multiplay/generic/float[10]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 90 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.54451 </x1-m>
      <y1-m>  0.85321 </y1-m>
      <z1-m>  0.12931 </z1-m>
      <x2-m> -1.17822 </x2-m>
      <y2-m>  0.85321 </y2-m>
      <z2-m>  0.12749 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>baieD1</object-name>
    <!-- <property>sim/model/door-positions/bomb/position-norm</property> -->
    <property>sim/multiplay/generic/float[10]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> -90 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.43600 </x1-m>
      <y1-m>  0.52595 </y1-m>
      <z1-m>  0.12930 </z1-m>
      <x2-m> -1.17822 </x2-m>
      <y2-m>  0.52595 </y2-m>
      <z2-m>  0.12781 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>baieD4</object-name>
    <!-- <property>sim/model/door-positions/bomb/position-norm</property> -->
    <property>sim/multiplay/generic/float[10]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 90 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.61596 </x1-m>
      <y1-m>  1.20123 </y1-m>
      <z1-m>  0.12933 </z1-m>
      <x2-m> -1.17822 </x2-m>
      <y2-m>  1.20123 </y2-m>
      <z2-m>  0.12726 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>baieD3</object-name>
    <!-- <property>sim/model/door-positions/bomb/position-norm</property> -->
    <property>sim/multiplay/generic/float[10]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> -90 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.55027 </x1-m>
      <y1-m>  0.87398 </y1-m>
      <z1-m>  0.12931 </z1-m>
      <x2-m> -1.17822 </x2-m>
      <y2-m>  0.87398 </y2-m>
      <z2-m>  0.12747 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>baieD6</object-name>
    <!-- <property>sim/model/door-positions/bomb/position-norm</property> -->
    <property>sim/multiplay/generic/float[10]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 90 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.66112 </x1-m>
      <y1-m>  1.54806 </y1-m>
      <z1-m>  0.12934 </z1-m>
      <x2-m> -1.29663 </x2-m>
      <y2-m>  1.54806 </y2-m>
      <z2-m>  0.12726 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>baieD5</object-name>
    <!-- <property>sim/model/door-positions/bomb/position-norm</property> -->
    <property>sim/multiplay/generic/float[10]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> -90 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.61952 </x1-m>
      <y1-m>  1.22080 </y1-m>
      <z1-m>  0.12933 </z1-m>
      <x2-m> -1.18182 </x2-m>
      <y2-m>  1.22080 </y2-m>
      <z2-m>  0.12725 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>baieD8</object-name>
    <!-- <property>sim/model/door-positions/bomb/position-norm</property> -->
    <property>sim/multiplay/generic/float[10]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 90 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.68812 </x1-m>
      <y1-m>  1.89608 </y1-m>
      <z1-m>  0.12935 </z1-m>
      <x2-m> -1.37115 </x2-m>
      <y2-m>  1.89608 </y2-m>
      <z2-m>  0.12728 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>baieD7</object-name>
    <!-- <property>sim/model/door-positions/bomb/position-norm</property> -->
    <property>sim/multiplay/generic/float[10]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> -90 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.66341 </x1-m>
      <y1-m>  1.56883 </y1-m>
      <z1-m>  0.12914 </z1-m>
      <x2-m> -1.30295 </x2-m>
      <y2-m>  1.56883 </y2-m>
      <z2-m>  0.12726 </z2-m>
    </axis>
  </animation>

  <!-- Projectors animation -->
  <animation>
    <type>rotate</type>
    <object-name>phare</object-name>
    <!-- <property>sim/model/door-positions/projo/position-norm</property> -->
    <property>sim/multiplay/generic/float[20]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 80 </dep></entry>
    </interpolation>
    <center>
      <x-m> -5.34288 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.19055 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

</PropertyList>
