<PropertyList>

	<particlesystem>

		<name>Fire</name>
		<texture>Puff.png</texture>
		<emissive>true</emissive>
		<lighting>false</lighting>
		<offsets>
			<x-m>0</x-m>
			<y-m>0</y-m>
			<z-m>0</z-m>
			<pitch-deg>0</pitch-deg>
			<roll-deg>90</roll-deg>
		</offsets>

		<attach>world</attach>
	 
		<placer>
			<type>point</type>
		</placer>
	 
		<shooter>
			<theta-min-deg>65</theta-min-deg>
			<theta-max-deg>115</theta-max-deg>
			<phi-min-deg>0</phi-min-deg>
			<phi-max-deg>0</phi-max-deg>
			<speed>
				<value>25</value>
				<spread>15</spread>
			</speed>
			<rotation-speed>
				<x-min-deg-sec>0</x-min-deg-sec>
				<y-min-deg-sec>0</y-min-deg-sec>
				<z-min-deg-sec>0</z-min-deg-sec>
				<x-max-deg-sec>0</x-max-deg-sec>
				<y-max-deg-sec>0</y-max-deg-sec>
				<z-max-deg-sec>0</z-max-deg-sec>
			</rotation-speed>
		</shooter>
	 
		<counter>
			<particles-per-sec>
				<value>25</value>
				<spread>15</spread>
			</particles-per-sec>
		</counter>
	 
		<align>billboard</align>
	 
		<particle>
			<start>
				<color>
					<red>
						<value>0.6</value>
					</red>
					<green>
						<value>0.6</value>
					</green>
					<blue>
						<value>0.6</value>
					</blue>
					<alpha>
						<value>0.4</value>
					</alpha>
				</color>
				<size>
					<value>1.2</value>
				</size>
			</start>
			<end>
				<color>
					<red>
						<value>0</value>
					</red>
					<green>
						<value>0</value>
					</green>
					<blue>
						<value>0</value>
					</blue>
					<alpha>
						<value>0</value>
					</alpha>
				</color>
				<size>
					<value>4.0</value>
				</size>
			</end>
			<life-sec>
				<value>2.0</value>
			</life-sec>
			<mass-kg>1.3</mass-kg>
			<radius-m>0.03</radius-m>
		</particle>
	 
		<program>
			<fluid>air</fluid>
			<gravity type="bool">false</gravity>
			<wind type="bool">true</wind>
		</program>
	 
	</particlesystem>

</PropertyList>