<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList>

  <path>HS-42.ac</path>

  <offsets>   <!-- AJUSTA EL AVION AL SUELO -->
    <pitch-deg>0.7</pitch-deg>   <!-- GRADOS DE INCLINACIÓN DEL FUSELAJE -->
    <heading-deg>0</heading-deg>
    <roll-deg>0</roll-deg>
    <x-m>0</x-m>
    <y-m>0</y-m>
    <z-m>0.04</z-m> <!-- ALTURA DEL AVION SOBRE EL SUELO -->
  </offsets>

  <!-- MP sound call -->
  <sound>
    <path>../Sounds/mp-sound.xml</path>
  </sound>

  <nasal>
    <load>
      var livery_update = aircraft.livery_update.new("Liveries", 10);

      var self = cmdarg();

      var float_0 = self.getNode("sim/multiplay/generic/float[0]", 1);
      var float_1 = self.getNode("sim/multiplay/generic/float[1]", 1);

      var crew_door = self.getNode("sim/model/door-positions/crew/position-norm", 1);
      var passenger_door = self.getNode("sim/model/door-positions/passenger/position-norm", 1);

      crew_door.alias(float_0);
      passenger_door.alias(float_1);
    </load>

    <unload>
      livery_update.stop();
      crew_door.unalias();
      passenger_door.unalias();
    </unload>
  </nasal>

  <animation>
    <!-- OBJETOS OPACOS (NO IMPORTA EL ORDEN) -->

    <object-name>Ala</object-name>
    <object-name>AleronDER</object-name>
    <object-name>AleronIZ</object-name>
    <object-name>Asideros</object-name>
    <object-name>CapoMotor</object-name>
    <object-name>CapoMotorInferior</object-name>
    <object-name>CarenadoDER</object-name>
    <object-name>CarenadoDERsuperior</object-name>
    <object-name>CarenadoIZ</object-name>
    <object-name>CarenadoIZsuperior</object-name>
    <object-name>Cavidades</object-name>
    <object-name>Cono</object-name>
    <object-name>CupulaDEL</object-name>
    <object-name>CupulaTRAS</object-name>
    <object-name>Empenaje</object-name>
    <object-name>Estabilizador</object-name>
    <object-name>FlapDER</object-name>
    <object-name>FlapIZ</object-name>
    <object-name>Fuselaje</object-name>
    <object-name>helice</object-name>
    <object-name>IndicadorCombustibleDER</object-name>
    <object-name>IndicadorCombustibleIZ</object-name>
    <object-name>ManguitoFrenoDER</object-name>
    <object-name>ManguitoFrenoIZ</object-name>
    <object-name>Montantes</object-name>
    <object-name>Motor</object-name>
    <object-name>MotorAdmision</object-name>
    <object-name>MotorCilindro</object-name>
    <object-name>MotorEscape</object-name>
    <object-name>Patin</object-name>
    <object-name>Pitot</object-name>
    <object-name>Profundidad</object-name>
    <object-name>RuedaDER</object-name>
    <object-name>RuedaIZ</object-name>
    <object-name>RuedaTRAS</object-name>
    <object-name>Sondas</object-name>
    <object-name>Tensores</object-name>
    <object-name>Timon</object-name>
    <object-name>TrenDER</object-name>
    <object-name>TrenDERcromo</object-name>
    <object-name>TrenIZ</object-name>
    <object-name>TrenIZcromo</object-name>

    <!-- OBJETOS TRANSPARENTES (ORDEN CRÍTICO!) -->

    <object-name>Transparente</object-name>
    <object-name>TransparenteCupulaDEL</object-name>
    <object-name>TransparenteCupulaTRAS</object-name>
    <object-name>propblur</object-name>
    <object-name>propdisc</object-name>
  </animation>

  <animation>
    <type>material</type>

    <object-name>Ala</object-name>
    <object-name>AleronDER</object-name>
    <object-name>AleronIZ</object-name>
    <object-name>Asideros</object-name>
    <object-name>CapoMotor</object-name>
    <object-name>CapoMotorInferior</object-name>
    <object-name>CarenadoDER</object-name>
    <object-name>CarenadoDERsuperior</object-name>
    <object-name>CarenadoIZ</object-name>
    <object-name>CarenadoIZsuperior</object-name>
    <object-name>Cavidades</object-name>
    <object-name>Cono</object-name>
    <object-name>CupulaDEL</object-name>
    <object-name>CupulaTRAS</object-name>
    <object-name>Empenaje</object-name>
    <object-name>Estabilizador</object-name>
    <object-name>FlapDER</object-name>
    <object-name>FlapIZ</object-name>
    <object-name>Fuselaje</object-name>
    <object-name>helice</object-name>
    <object-name>IndicadorCombustibleDER</object-name>
    <object-name>IndicadorCombustibleIZ</object-name>
    <object-name>ManguitoFrenoDER</object-name>
    <object-name>ManguitoFrenoIZ</object-name>
    <object-name>Montantes</object-name>
    <object-name>Motor</object-name>
    <object-name>MotorAdmision</object-name>
    <object-name>MotorCilindro</object-name>
    <object-name>MotorEscape</object-name>
    <object-name>Patin</object-name>
    <object-name>Pitot</object-name>
    <object-name>Profundidad</object-name>
    <object-name>RuedaDER</object-name>
    <object-name>RuedaIZ</object-name>
    <object-name>RuedaTRAS</object-name>
    <object-name>Sondas</object-name>
    <object-name>Tensores</object-name>
    <object-name>Timon</object-name>
    <object-name>TrenDER</object-name>
    <object-name>TrenIZ</object-name>

    <property-base>sim/model/livery</property-base>
    <texture-prop>texture</texture-prop>
    <texture>texture.png</texture>
    <texture>prop.png</texture>
    <specular>
      <red-prop>specular/red</red-prop>
      <green-prop>specular/green</green-prop>
      <blue-prop>specular/blue</blue-prop>
    </specular>
  </animation>

  <!-- Efectos BUMPSPEC (mapa de normales y brillo) -->
  <effect>
    <inherits-from>Effects/Bump/bumpspec</inherits-from> 

    <object-name>Ala</object-name>
    <object-name>AleronDER</object-name>
    <object-name>AleronIZ</object-name>
    <object-name>Asideros</object-name>
    <object-name>CapoMotor</object-name>
    <object-name>CapoMotorInferior</object-name>
    <object-name>CarenadoDER</object-name>
    <object-name>CarenadoDERsuperior</object-name>
    <object-name>CarenadoIZ</object-name>
    <object-name>CarenadoIZsuperior</object-name>
    <object-name>Cavidades</object-name>
    <object-name>Cono</object-name>
    <object-name>CupulaDEL</object-name>
    <object-name>CupulaTRAS</object-name>
    <object-name>Empenaje</object-name>
    <object-name>Estabilizador</object-name>
    <object-name>FlapDER</object-name>
    <object-name>FlapIZ</object-name>
    <object-name>Fuselaje</object-name>
    <object-name>helice</object-name>
    <object-name>IndicadorCombustibleDER</object-name>
    <object-name>IndicadorCombustibleIZ</object-name>
    <object-name>ManguitoFrenoDER</object-name>
    <object-name>ManguitoFrenoIZ</object-name>
    <object-name>Montantes</object-name>
    <object-name>Motor</object-name>
    <object-name>MotorAdmision</object-name>
    <object-name>MotorCilindro</object-name>

    <object-name>Patin</object-name>
    <object-name>Pitot</object-name>
    <object-name>Profundidad</object-name>

    <object-name>Sondas</object-name>
    <object-name>Tensores</object-name>
    <object-name>Timon</object-name>
    <object-name>TrenDER</object-name>
    <object-name>TrenIZ</object-name>
  </effect>

  <!-- Objetos SIN BUMPSPEC (Superficies sin brillo)
    <object-name>MotorEscape</object-name> 
    <object-name>RuedaDER</object-name>
    <object-name>RuedaIZ</object-name>
    <object-name>RuedaTRAS</object-name>
-->

  <!-- EFECTO CROMADO (los objetos cromados no tienen BUMPSPEC)-->
  <animation>
    <type>shader</type>
    <shader>chrome</shader>
    <texture>chrome.png</texture>
    <object-name>TrenDERcromo</object-name>
    <object-name>TrenIZcromo</object-name>
   </animation>


  <!-- working for Compositor -->

  <!-- Reflejo de cristales en ALS (NO FUNCIONARÁ SI ESTÁ ACTIVO EL EFECTO model-transparent) -->
 <animation>
    <type>shader</type>
    <shader>chrome</shader>
    <texture>Aircraft/Generic/Effects/glass_shader.png</texture>
    <object-name>Transparente</object-name>
    <object-name>TransparenteCupulaDEL</object-name>
    <object-name>TransparenteCupulaTRAS</object-name>
  </animation>


  <!-- Efecto lluvia en exterior de los cristales ANULADO para permitir el reflejo de cristales mediante shader chrome
  <effect>
    <inherits-from>Effects/Glass/glassrain</inherits-from>
    <object-name>Transparente</object-name>
    <object-name>TransparenteCupulaDEL</object-name>
    <object-name>TransparenteCupulaTRAS</object-name>
  </effect>
-->

  <!-- HDR CRISTALES 
  <effect>
    <inherits-from>Effects/Glass/glass</inherits-from>
    <object-name>HDRTransparente</object-name>
  </effect>
-->

  <!-- SELECCION DE DIFERENTES CRISTALES CUANDO SE ACTIVA HDR   
  <animation>
    <type>select</type>
    <condition>
      <property>/sim/rendering/hdr/hdr-enabled</property>    (PROPIEDAD) CUANDO HDR ESTÁ ACTIVADO 
    </condition>
    <object-name>HDRTransparente</object-name> UTILIZA ESTE CRISTAL 
  </animation>
-->

<!--
  <animation>
    <type>select</type>
    <condition>
      <not><property>/sim/rendering/hdr/hdr-enabled</property></not>     (PROPIEDAD) CUANDO HDR NO ESTÁ ACTIVADO 
    </condition>
    <object-name>Transparente</object-name>  UTILIZA ESTE CRISTAL 
  </animation>
-->

  <!-- EFECTO TRANSPARENTE EN DISCO HELICE Y CRISTALES BAJO HDR (ANULAR PARA REFLEJOS CRISTAL CHROME SHADER EN ALS)
  <effect> 
    <inherits-from>Effects/model-transparent</inherits-from>
    <object-name>propblur</object-name>
    <object-name>propdisc</object-name>
    <object-name>Transparente</object-name>
    <object-name>TransparenteCupulaDEL</object-name>
    <object-name>TransparenteCupulaTRAS</object-name>
  </effect>
-->

  <!-- Interior -->
  <model>
    <path>Interior/interior.xml</path>
  </model>


  <!--Crea PROPIEDAD sim/model/hide-carenados para MOSTRAR/OCULTAR carenados de ruedas -->
  <!--IMPORTANTE al poner NOT delante/detrás de PROPERTY se mantiene apagada esta propiedad cuando inicia el avión, y siempre se inicia mostrando los carenados de las ruedas. Para ocultarlos, hay que seleccionar la opción en el menú -->

  <animation>
    <type>select</type>
    <object-name>CarenadoDER</object-name>
    <object-name>CarenadoIZ</object-name>
    <condition>
      <not><property>sim/model/hide-carenados</property></not>
    </condition>
  </animation>

  <!--Crea PROPIEDAD sim/model/hide-carenados para MOSTRAR/OCULTAR el capot del motor -->
  <!--IMPORTANTE al poner NOT delante/detrás de PROPERTY se mantiene apagada esta propiedad cuando inicia el avión, y siempre se inicia mostrando los carenados de las ruedas. Para ocultarlos, hay que seleccionar la opción en el menú -->

  <animation>
    <type>select</type>
    <object-name>CapoMotor</object-name>
    <condition>
      <not><property>sim/model/hide-capomotor</property></not>
    </condition>
  </animation>



  <!-- Cranking effects -->

  <!-- HUMO MOTOR -->

  <model>
    <path>Effects/cranking/cranking.xml</path>
    <offsets>			<!-- PUNTO DE SALIDA DEL HUMO DE ESCAPE-->
      <x-m> -2.60000 </x-m>
      <y-m>  0.72000 </y-m>
      <z-m> -0.16000 </z-m>
      <pitch-deg> -10 </pitch-deg>   <!-- ÁNGULO DE CAIDA DEL HUMO -->
    </offsets>
  </model>


  <!-- EFECTOS DE LAS RUEDAS AL RODAR EN PISTA O TIERRA -->

  <!-- RUEDA DERECHA -->

  <model>
    <path>Effects/ground/ground0.xml</path>
    <offsets>
      <x-m> -2.29809 </x-m>
      <y-m> -1.32496 </y-m>
      <z-m> -1.78338 </z-m>
    </offsets>
  </model>

  <!-- RUEDA IZQUIERDA -->

  <model>
    <path>Effects/ground/ground1.xml</path>
    <offsets>
      <x-m> -2.29809 </x-m>
      <y-m>  1.32496 </y-m>
      <z-m> -1.78338 </z-m>
    </offsets>
  </model>

  <!-- RUEDA DE COLA -->

  <model>
    <path>Effects/ground/ground2.xml</path>
    <offsets>
      <x-m>  3.39049 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.64732 </z-m>
    </offsets>
  </model>



  <!-- OBJETOS QUE COMPONEN EL CONJUNTO DE LA HELICE -->

<!-- EL OBJETO PROPDISC TIENE UNA ANIMACION SEPARADA -->
  <animation>
    <name>HeliceComplete</name>
    <object-name>propblur</object-name>
    <object-name>helice</object-name>
    <object-name>Cono</object-name>
  </animation>


  <!-- SELECCION DEL MODELO DE HÉLICE O DISCO VISIBLE EN FUNCION DE LAS RPM -->

<!-- De 0 a 350 RPM -->
  <animation>  
    <type>select</type>
    <object-name>helice</object-name>
    <condition>
      <less-than>
        <property>engines/engine[0]/rpm</property>
        <value> 350 </value>
      </less-than>
    </condition>
  </animation>

<!-- De 200 a 2200 RPM -->
  <animation>
    <type>select</type>
    <object-name>propblur</object-name>
    <condition>
    <and>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value> 200 </value>
      </greater-than>
      <less-than>
        <property>engines/engine[0]/rpm</property>
        <value> 2200 </value>
      </less-than>
    </and>
    </condition>
  </animation>

<!-- Más de 2150 RPM -->
  <animation>   
    <type>select</type>
    <object-name>propdisc</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value> 2150 </value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>HeliceComplete</object-name>  <!-- ANIMACION HELICE A BAJAS Y MEDIAS RPM -->
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value> 5 </value>
      </greater-than>
    </condition>
    <property>engines/engine[0]/rpm</property>
    <factor> 1 </factor>  <!-- Con el valor a 1 la helice gira proporcionalmente a las rpm -->
    <center>
      <x-m> -3.6181 </x-m>
      <y-m>  0.000 </y-m>
      <z-m> -0.000 </z-m>
    </center>
    <axis>   <!-- HELICE DEL HS-42 GIRA HACIA IZQUIERDA (VALOR POSITIVO EN EJE X) -->
      <x>  1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>propdisc</object-name>  <!-- ANIMACION SOLO DISCO HELICE CON MAXIMAS RPM -->
    <property>engines/engine[0]/rpm</property>
    <factor> 0.005 </factor>   <!-- Con valor mas bajo la helice es mas realista a máximas rpm -->
    <center>
      <x-m> -3.6181 </x-m>
      <y-m>  0.000 </y-m>
      <z-m> -0.000 </z-m>
    </center>
    <axis>  <!-- HELICE DEL HS-42 GIRA HACIA IZQUIERDA (VALOR POSITIVO EN EJE X) -->
      <x>  1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>


  <!-- PROFUNDIDAD -->

  <animation>
    <type>rotate</type>
    <object-name>Profundidad</object-name>
    <property>surface-positions/elevator-pos-norm</property>
    <factor> 15 </factor>
    <center>
      <x-m> 3.16540 </x-m>
      <y-m> 0.00000 </y-m>
      <z-m> 0.20606 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>


  <!-- TIMON DE COLA -->

  <animation>
    <type>rotate</type>
    <object-name>Timon</object-name>
    <property>surface-positions/rudder-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m>  3.41723 </x1-m>
      <y1-m> -0.00000 </y1-m>
      <z1-m>  0.96004 </z1-m>
      <x2-m>  3.40473 </x2-m>
      <y2-m> -0.00000 </y2-m>
      <z2-m> -0.08524 </z2-m>
    </axis>
  </animation>


  <!-- ALERONES -->

  <animation>
    <type>rotate</type>
    <object-name>AleronIZ</object-name>
    <property>surface-positions/left-aileron-pos-norm</property>
    <factor> 20 </factor>
    <axis>
      <x1-m> -1.12425 </x1-m>
      <y1-m> -4.66532 </y1-m>
      <z1-m> -0.17851 </z1-m>
      <x2-m> -0.72555 </x2-m>
      <y2-m> -2.49997 </y2-m>
      <z2-m> -0.46415 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>AleronDER</object-name>
    <property>surface-positions/right-aileron-pos-norm</property>
    <factor> -20 </factor>
    <axis>
      <x1-m> -1.12425 </x1-m>
      <y1-m>  4.66532 </y1-m>
      <z1-m> -0.17851 </z1-m>
      <x2-m> -0.72555 </x2-m>
      <y2-m>  2.49997 </y2-m>
      <z2-m> -0.46415 </z2-m>
    </axis>
  </animation>


  <!-- FLAPS -->

  <animation>
    <type>rotate</type>
    <object-name>FlapIZ</object-name>
    <property>surface-positions/flaps-pos-norm</property>
    <factor> 45 </factor>
    <axis>
      <x1-m> -0.72511 </x1-m>
      <y1-m> -2.49026 </y1-m>
      <z1-m> -0.46317 </z1-m>
      <x2-m> -0.54381 </x2-m>
      <y2-m> -1.50227 </y2-m>
      <z2-m> -0.59173 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>FlapDER</object-name>
    <property>surface-positions/flaps-pos-norm</property>
    <factor> -45 </factor>
    <axis>
      <x1-m> -0.72511 </x1-m>
      <y1-m>  2.49026 </y1-m>
      <z1-m> -0.46317 </z1-m>
      <x2-m> -0.54381 </x2-m>
      <y2-m>  1.50227 </y2-m>
      <z2-m> -0.59173 </z2-m>
    </axis>
  </animation>


  <!-- ANIMACION 1: RUEDA DE COLA LIBRE -->
  
  <animation>
    <type>rotate</type>
    <object-name>Patin</object-name>
    <object-name>RuedaTRAS</object-name>
    <property>gear/gear[2]/caster-angle-deg</property>
    <factor> -0.8 </factor>
    <condition>
      <!-- Rueda LIBRE cuando tailwheel-lock = false -->
      <not>
        <property>controls/gear/tailwheel-lock</property>
      </not>
    </condition>
    <axis>
      <x1-m>  2.94850 </x1-m>
      <y1-m>  0.00000 </y1-m>
      <z1-m> -0.27693 </z1-m>
      <x2-m>  3.02380 </x2-m>
      <y2-m>  0.00000 </y2-m>
      <z2-m> -0.49014 </z2-m>
    </axis>
  </animation>

  <!-- ANIMACION 2: RUEDA DE COLA BLOQUEADA -->
  
  <animation>
    <type>rotate</type>
    <object-name>Patin</object-name>
    <object-name>RuedaTRAS</object-name>
    <property>surface-positions/rudder-pos-norm</property>
    <factor> 30 </factor>
    <condition>
      <!-- Rueda BLOQUEADA cuando tailwheel-lock = true -->
      <property>controls/gear/tailwheel-lock</property>
    </condition>
    <axis>
      <x1-m>  2.94850 </x1-m>
      <y1-m>  0.00000 </y1-m>
      <z1-m> -0.27693 </z1-m>
      <x2-m>  3.02380 </x2-m>
      <y2-m>  0.00000 </y2-m>
      <z2-m> -0.49014 </z2-m>
    </axis>
  </animation>

  <!-- ROTACIÓN DE RUEDAS DURANTE EL RODAJE -->

  <animation>
    <type>spin</type>
    <object-name>RuedaDER</object-name>   <!-- ROTACIÓN RUEDA DERECHA -->
    <property>gear/gear[0]/rollspeed-ms</property>
    <factor> 30 </factor>
    <center>   <!-- POSICIÓN RUEDA DERECHA -->
      <x-m> -2.0054 </x-m>
      <y-m>  1.3137 </y-m>
      <z-m> -1.5192 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y> <!-- EJE DE ROTACIÓN RUEDA DERECHA -->
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>RuedaIZ</object-name>   <!-- ROTACIÓN RUEDA IZQUIERDA -->
    <property>gear/gear[1]/rollspeed-ms</property>
    <factor> 30 </factor>
    <center>   <!-- POSICIÓN RUEDA IZQUIERDA -->
      <x-m> -2.0054 </x-m>
      <y-m> -1.3137 </y-m>
      <z-m> -1.5192 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y> <!-- EJE DE ROTACIÓN RUEDA IZQUIERDA -->
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>RuedaTRAS</object-name>   <!-- ROTACIÓN RUEDA TRASERA O DE COLA -->
    <property>gear/gear[2]/rollspeed-ms</property>
    <factor> 30 </factor>
    <center>
      <x-m>  3.21870 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.56162 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>


  <!-- Canopy -->    <!-- DEFINE LOS OBJETOS QUE COMPONEN LA CUPULA DELANTERA -->
  <animation>
    <name>CanopyA</name>
    <object-name>CupulaDEL</object-name>
    <object-name>TransparenteCupulaDEL</object-name>
  </animation>

  <animation> <!-- DEFINE COMO CLICABLE LA CUPULA DELANTERA -->
    <type>pick</type>
    <object-name>CanopyA</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <command>nasal</command>
        <script>doors.crew.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>translate</type>     <!-- DESLIZA LA CUPULA delantera POR EL EJE X (positivo es hacia atras-->
    <object-name>CanopyA</object-name>
    <property>sim/model/door-positions/crew/position-norm</property>
    <factor> 0.57 </factor>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>    <!-- DEFINE LOS OBJETOS QUE COMPONEN LA CUPULA TRASERA -->
    <name>CanopyB</name>
    <object-name>CupulaTRAS</object-name>
    <object-name>TransparenteCupulaTRAS</object-name>
  </animation>

  <animation> <!-- DEFINE COMO CLICABLE LA CUPULA TRASERA -->
    <type>pick</type>
    <object-name>CanopyB</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <command>nasal</command>
        <script>doors.passenger.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>translate</type> <!-- DESLIZA LA CUPULA trasera POR EL EJE X (negativo es hacia adelante) -->
    <object-name>CanopyB</object-name>
    <property>sim/model/door-positions/passenger/position-norm</property>
    <factor> -0.565 </factor>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>


</PropertyList>
