<?xml version="1.0" encoding="utf-8"?>

<PropertyList>
	<name>fuel</name>
	<inherits-from>Effects/model-fuel</inherits-from> <!-- inherit from the fuel effect, this includes the fuel shader. The effect itself inherits from model-default -->
	<parameters>
		<fuel-type>0</fuel-type> <!-- 0 = non-organic; 1 = organic -->
		<fuel-z><use>/sim/systems/fueler/z-m</use></fuel-z> <!-- Set this property to one that gives the displacement of the wingtips, in z-direction, in meters-->
		<body-width>0.428</body-width> <!-- This sets an offset, so that the wing root is not yet displaced. Set this to be the width of your aircraft's body. (in m) -->
		<wing-span>15.0</wing-span> <!-- Self-explanatory, the wing span -->
		
		<normalmap-enabled type="int"> 0 </normalmap-enabled> <!-- if you want to include a normal map, set this to 1, else 0 -->
		<normalmap-dds type="int"> 0 </normalmap-dds>
		<normalmap-tiling type="float"> 1.0 </normalmap-tiling>
		<!--<texture n="2">
			<image>Aircraft/Ka6/Models/Effects/normalmap.png</image>
			<filter>linear-mipmap-linear</filter>
			<wrap-s>clamp</wrap-s>
			<wrap-t>clamp</wrap-t>
			<internal-format>normalized</internal-format>
		</texture>-->
	</parameters>

	<generate>
		<tangent type="int">6</tangent>
		<binormal type="int">7</binormal>
	</generate>

	<technique n="4">
		<pass>
			<program>
				<attribute>
					<name>tangent</name>
					<index>6</index>
				</attribute>
				<attribute>
					<name>binormal</name>
					<index>7</index>
				</attribute>
			</program>
		</pass>
	</technique>

	<technique n="7">
		<pass>
			<program>
				<attribute>
					<name>tangent</name>
					<index>6</index>
					</attribute>
					<attribute>
					<name>binormal</name>
					<index>7</index>
				</attribute>
			</program>
		</pass>
	</technique>

	<technique n="9">
		<pass>
			<program>
				<attribute>
					<name>tangent</name>
					<index>6</index>
					</attribute>
					<attribute>
					<name>binormal</name>
					<index>7</index>
				</attribute>
			</program>
		</pass>
	</technique>

</PropertyList> 
