<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList>

  <path>do26.ac</path>

  <!-- MP sound call -->
  <sound>
    <path>Aircraft/DO-26/Sounds/mp-sound.xml</path>
  </sound>

  <nasal>
    <load>
      var livery_update = aircraft.livery_update.new("Aircraft/DO-26/Models/Liveries", 10);

      var self = cmdarg();

      var float_0 = self.getNode("sim/multiplay/generic/float[0]", 1);
      var float_1 = self.getNode("sim/multiplay/generic/float[1]", 1);

      var crew_door      = self.getNode("/sim/model/door-positions/crew/position-norm", 1);
      var passenger_door = self.getNode("/sim/model/door-positions/passenger/position-norm", 1);

      crew_door       .alias(self.getNode ("sim/multiplay/generic/float[0]"));
      passenger_door  .alias(self.getNode ("sim/multiplay/generic/float[1]"));
    </load>
    <unload>
      livery_update.stop();
      crew_door.unalias();
      passenger_door.unalias();
    </unload>
  </nasal>

  <animation>
    <!-- Objets opaques -->
    <object-name>fuselage</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>moteurs</object-name>
    <object-name>moteurG</object-name>
    <object-name>moteurD</object-name>
    <object-name>tourvitres</object-name>
    <object-name>derive</object-name>
    <object-name>direction</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeurG</object-name>
    <object-name>profondeurD</object-name>
    <object-name>heliceGA</object-name>
    <object-name>heliceGB</object-name>
    <object-name>heliceDA</object-name>
    <object-name>heliceDB</object-name>
    <object-name>bolGA</object-name>
    <object-name>bolGB</object-name>
    <object-name>bolDA</object-name>
    <object-name>bolDB</object-name>
    <object-name>flotteurG</object-name>
    <object-name>flotteurD</object-name>
    <object-name>voletG1</object-name>
    <object-name>voletG2</object-name>
    <object-name>voletD1</object-name>
    <object-name>voletD2</object-name>
    <object-name>entrees</object-name>
    <object-name>airGI</object-name>
    <object-name>airGE</object-name>
    <object-name>airDI</object-name>
    <object-name>airDE</object-name>
    <object-name>porte</object-name>
    <object-name>trous</object-name>

    <!-- Objets transparents -->
    <object-name>vitres</object-name>
    <object-name>propdiscGA</object-name>
    <object-name>propblurGA</object-name>
    <object-name>propdiscGB</object-name>
    <object-name>propblurGB</object-name>
    <object-name>propdiscDA</object-name>
    <object-name>propblurDA</object-name>
    <object-name>propdiscDB</object-name>
    <object-name>propblurDB</object-name>
  </animation>

  <animation>
    <type>material</type>
    <object-name>fuselage</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>moteurs</object-name>
    <object-name>moteurG</object-name>
    <object-name>moteurD</object-name>
    <object-name>tourvitres</object-name>
    <object-name>derive</object-name>
    <object-name>direction</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeurG</object-name>
    <object-name>profondeurD</object-name>
    <object-name>heliceGA</object-name>
    <object-name>heliceGB</object-name>
    <object-name>heliceDA</object-name>
    <object-name>heliceDB</object-name>
    <object-name>bolGA</object-name>
    <object-name>bolGB</object-name>
    <object-name>bolDA</object-name>
    <object-name>bolDB</object-name>
    <object-name>flotteurG</object-name>
    <object-name>flotteurD</object-name>
    <object-name>voletG1</object-name>
    <object-name>voletG2</object-name>
    <object-name>voletD1</object-name>
    <object-name>voletD2</object-name>
    <object-name>entrees</object-name>
    <object-name>airGI</object-name>
    <object-name>airGE</object-name>
    <object-name>airDI</object-name>
    <object-name>airDE</object-name>
    <object-name>porte</object-name>
    <object-name>trous</object-name>

    <property-base>sim/model/livery</property-base>
    <texture-prop>texture</texture-prop>
    <texture>texture.png</texture>
    <specular>
      <red-prop>specular/red</red-prop>
      <green-prop>specular/green</green-prop>
      <blue-prop>specular/blue</blue-prop>
    </specular>
  </animation>

  <effect>
    <inherits-from>Aircraft/DO-26/Models/Effects/Bump/bumpspec</inherits-from>
    <object-name>fuselage</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>moteurs</object-name>
    <object-name>moteurG</object-name>
    <object-name>moteurD</object-name>
    <object-name>tourvitres</object-name>
    <object-name>derive</object-name>
    <object-name>direction</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeurG</object-name>
    <object-name>profondeurD</object-name>
    <object-name>bolGA</object-name>
    <object-name>bolGB</object-name>
    <object-name>bolDA</object-name>
    <object-name>bolDB</object-name>
    <object-name>flotteurG</object-name>
    <object-name>flotteurD</object-name>
    <object-name>voletG1</object-name>
    <object-name>voletG2</object-name>
    <object-name>voletD1</object-name>
    <object-name>voletD2</object-name>
    <object-name>entrees</object-name>
    <object-name>airGI</object-name>
    <object-name>airGE</object-name>
    <object-name>airDI</object-name>
    <object-name>airDE</object-name>
    <object-name>porte</object-name>
  </effect>

  <!-- working for Compositor -->
  <effect>
    <inherits-from>Aircraft/Fw200/Models/Effects/Glass/glass</inherits-from>
    <object-name>vitres</object-name>
  </effect>

  <effect>
    <inherits-from>Effects/model-transparent</inherits-from>
    <object-name>vitres</object-name>
    <object-name>propdiscGA</object-name>
    <object-name>propblurGA</object-name>
    <object-name>propdiscGB</object-name>
    <object-name>propblurGB</object-name>
    <object-name>propdiscDA</object-name>
    <object-name>propblurDA</object-name>
    <object-name>propdiscDB</object-name>
    <object-name>propblurDB</object-name>
  </effect>

  <!-- Effets de vagues en particules -->
  <model>
    <path>Aircraft/DO-26/Models/Effects/Wakes/waves.xml</path>
  </model>

  <!-- Une ombre pour OSG -->
  <model>
    <path>AAircraft/DO-26/Models/shadow.xml</path>
    <offsets>
      <x-m>  0.00 </x-m>
      <y-m>  0.00 </y-m>
      <z-m> -3.00 </z-m>
    </offsets>
  </model>

  <!-- Interieur -->
  <model>
    <path>Aircraft/DO-26/Models/Interior/interior.xml</path>
  </model>

  <!-- Moteur arrière gauche -->
  <animation>
    <name>MoteurGauche</name>
    <object-name>moteurG</object-name>
    <object-name>intmoteurG</object-name>
    <object-name>bolGB</object-name>
    <object-name>heliceGB</object-name>
    <object-name>propblurGB</object-name>
    <object-name>propdiscGB</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>MoteurGauche</object-name>
    <property>gear/gear[0]/position-norm</property>
    <factor>10</factor>
    <center>
      <x-m> -1.387 </x-m>
      <y-m> -2.918 </y-m>
      <z-m> -0.458 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Moteur arrière droit -->
  <animation>
    <name>MoteurDroit</name>
    <object-name>moteurD</object-name>
    <object-name>intmoteurD</object-name>
    <object-name>bolDB</object-name>
    <object-name>heliceDB</object-name>
    <object-name>propblurDB</object-name>
    <object-name>propdiscDB</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>MoteurDroit</object-name>
    <property>gear/gear[1]/position-norm</property>
    <factor>10</factor>
    <center>
      <x-m> -1.387 </x-m>
      <y-m>  2.918 </y-m>
      <z-m> -0.458 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- L'hélice avant gauche-->
  <!-- Séléction de l'objet visible en fonction des rpm -->
  <animation>
    <type>select</type>
    <object-name>propdiscGA</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblurGA</object-name>
    <condition>
    <and>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value>600.000</value>
      </greater-than>
      <less-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500.001</value>
      </less-than>
    </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>heliceGA</object-name>
    <condition>
      <less-than>
        <property>engines/engine[0]/rpm</property>
	      <value>1500</value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <name>EnsembleAvantGauche</name>
    <object-name>heliceGA</object-name>
    <object-name>bolGA</object-name>
    <object-name>propdiscGA</object-name>
    <object-name>propblurGA</object-name>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>EnsembleAvantGauche</object-name>
    <property>engines/engine[0]/rpm</property>
    <factor> 1 </factor>
    <center>
      <x-m> -6.990 </x-m>
      <y-m> -2.918 </y-m>
      <z-m> -0.109 </z-m>
    </center>
    <axis>
      <x> -1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- L'hélice arriere gauche-->
  <!-- Séléction de l'objet visible en fonction des rpm -->
  <animation>
    <type>select</type>
    <object-name>propdiscGB</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[1]/rpm</property>
        <value>1500</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblurGB</object-name>
    <condition>
    <and>
      <greater-than>
        <property>engines/engine[1]/rpm</property>
        <value>600.000</value>
      </greater-than>
      <less-than>
        <property>engines/engine[1]/rpm</property>
        <value>1500.001</value>
      </less-than>
    </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>heliceGB</object-name>
    <condition>
      <less-than>
        <property>engines/engine[1]/rpm</property>
	      <value>1500</value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <name>EnsembleArriereGauche</name>
    <object-name>heliceGB</object-name>
    <object-name>bolGB</object-name>
    <object-name>propdiscGB</object-name>
    <object-name>propblurGB</object-name>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>EnsembleArriereGauche</object-name>
    <property>engines/engine[1]/rpm</property>
    <factor> -1 </factor>
    <center>
      <x-m>  0.320 </x-m>
      <y-m> -2.918 </y-m>
      <z-m>  0.018 </z-m>
    </center>
    <axis>
      <x> -1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- L'hélice avant droite-->
  <!-- Séléction de l'objet visible en fonction des rpm -->
  <animation>
    <type>select</type>
    <object-name>propdiscDA</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[2]/rpm</property>
        <value>1500</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblurDA</object-name>
    <condition>
    <and>
      <greater-than>
        <property>engines/engine[2]/rpm</property>
        <value>600.000</value>
      </greater-than>
      <less-than>
        <property>engines/engine[2]/rpm</property>
        <value>1500.001</value>
      </less-than>
    </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>heliceDA</object-name>
    <condition>
      <less-than>
        <property>engines/engine[2]/rpm</property>
        <value>1500</value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <name>EnsembleAvantDroit</name>
    <object-name>heliceDA</object-name>
    <object-name>bolDA</object-name>
    <object-name>propdiscDA</object-name>
    <object-name>propblurDA</object-name>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>EnsembleAvantDroit</object-name>
    <property>engines/engine[2]/rpm</property>
    <factor> 1 </factor>
    <center>
      <x-m> -6.990 </x-m>
      <y-m>  2.918 </y-m>
      <z-m> -0.109 </z-m>
    </center>
    <axis>
      <x> -1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- L'hélice arriere droite-->
  <!-- Séléction de l'objet visible en fonction des rpm -->
  <animation>
    <type>select</type>
    <object-name>propdiscDB</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[3]/rpm</property>
        <value>1500</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblurDB</object-name>
    <condition>
    <and>
      <greater-than>
        <property>engines/engine[3]/rpm</property>
        <value>600.000</value>
      </greater-than>
      <less-than>
        <property>engines/engine[3]/rpm</property>
        <value>1500.001</value>
      </less-than>
    </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>heliceDB</object-name>
    <condition>
      <less-than>
        <property>engines/engine[3]/rpm</property>
	<value>1500</value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <name>EnsembleArriereDroit</name>
    <object-name>heliceDB</object-name>
    <object-name>bolDB</object-name>
    <object-name>propdiscDB</object-name>
    <object-name>propblurDB</object-name>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>EnsembleArriereDroit</object-name>
    <property>engines/engine[3]/rpm</property>
    <factor> -1 </factor>
    <center>
      <x-m>  0.320 </x-m>
      <y-m>  2.918 </y-m>
      <z-m>  0.018 </z-m>
    </center>
    <axis>
      <x> -1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Sorties d'air -->
  <animation>
    <type>rotate</type>
    <object-name>airGI</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> -35 </factor>
    <axis>
      <x1-m> -3.542 </x1-m>
      <y1-m> -1.743 </y1-m>
      <z1-m> -1.447 </z1-m>
      <x2-m> -3.542 </x2-m>
      <y2-m> -2.116 </y2-m>
      <z2-m> -1.358 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>airGE</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> -35 </factor>
    <axis>
      <x1-m> -3.542 </x1-m>
      <y1-m> -3.821 </y1-m>
      <z1-m> -0.971 </z1-m>
      <x2-m> -3.542 </x2-m>
      <y2-m> -4.198 </y2-m>
      <z2-m> -0.905 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>airDI</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> -35 </factor>
    <axis>
      <x1-m> -3.542 </x1-m>
      <y1-m>  2.116 </y1-m>
      <z1-m> -1.358 </z1-m>
      <x2-m> -3.542 </x2-m>
      <y2-m>  1.743 </y2-m>
      <z2-m> -1.447 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>airDE</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> -35 </factor>
    <axis>
      <x1-m> -3.542 </x1-m>
      <y1-m>  4.198 </y1-m>
      <z1-m> -0.905 </z1-m>
      <x2-m> -3.542 </x2-m>
      <y2-m>  3.821 </y2-m>
      <z2-m> -0.971 </z2-m>
    </axis>
  </animation>

  <!-- Gouverne de direction -->
  <animation>
    <type>rotate</type>
    <object-name>direction</object-name>
    <property>surface-positions/rudder-pos-norm</property>
    <factor> -15 </factor>
    <axis>
      <x1-m> 11.21177 </x1-m>
      <y1-m>  0.00000 </y1-m>
      <z1-m>  0.06565 </z1-m>
      <x2-m> 11.09521 </x2-m>
      <y2-m>  0.00000 </y2-m>
      <z2-m>  2.87059 </z2-m>
    </axis>
  </animation>

  <!-- Gouverne de profondeur -->
  <animation>
    <type>rotate</type>
    <object-name>profondeurG</object-name>
    <property>surface-positions/elevator-pos-norm</property>
    <factor> -20 </factor>
    <axis>
      <x1-m> 10.652 </x1-m>
      <y1-m> -0.116 </y1-m>
      <z1-m>  0.262 </z1-m>
      <x2-m> 10.652 </x2-m>
      <y2-m> -4.217 </y2-m>
      <z2-m>  0.379 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>profondeurD</object-name>
    <property>surface-positions/elevator-pos-norm</property>
    <factor> -20 </factor>
    <axis>
      <x1-m> 10.652 </x1-m>
      <y1-m>  4.217 </y1-m>
      <z1-m>  0.379 </z1-m>
      <x2-m> 10.652 </x2-m>
      <y2-m>  0.116 </y2-m>
      <z2-m>  0.262 </z2-m>
    </axis>
  </animation>

  <!-- Animations des ailerons -->
  <animation>
    <type>rotate</type>
    <object-name>aileronG</object-name>
    <property>surface-positions/left-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m>  -0.68466 </x1-m>
      <y1-m> -14.33142 </y1-m>
      <z1-m>   0.40961 </z1-m>
      <x2-m>  -0.82103 </x2-m>
      <y2-m>  -7.41514 </y2-m>
      <z2-m>  -0.01249 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>aileronD</object-name>
    <property>surface-positions/right-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> -0.82103 </x1-m>
      <y1-m>  7.41514 </y1-m>
      <z1-m> -0.01249 </z1-m>
      <x2-m> -0.68466 </x2-m>
      <y2-m> 14.33142 </y2-m>
      <z2-m>  0.40961 </z2-m>
    </axis>
  </animation>

  <!-- Volets -->
  <animation>
    <type>rotate</type>
    <object-name>voletG1</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> -40 </factor>
    <axis>
      <x1-m> -1.164 </x1-m>
      <y1-m> -4.053 </y1-m>
      <z1-m> -0.710 </z1-m>
      <x2-m> -1.164 </x2-m>
      <y2-m> -6.903 </y2-m>
      <z2-m> -0.508 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletG2</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> -40 </factor>
    <axis>
      <x1-m> -1.164 </x1-m>
      <y1-m> -1.946 </y1-m>
      <z1-m> -1.179 </z1-m>
      <x2-m> -1.164 </x2-m>
      <y2-m> -2.981 </y2-m>
      <z2-m> -0.942 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletD1</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> -40 </factor>
    <axis>
      <x1-m> -1.164 </x1-m>
      <y1-m>  6.903 </y1-m>
      <z1-m> -0.508 </z1-m>
      <x2-m> -1.164 </x2-m>
      <y2-m>  4.053 </y2-m>
      <z2-m> -0.710 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletD2</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> -40 </factor>
    <axis>
      <x1-m> -1.164 </x1-m>
      <y1-m>  2.981 </y1-m>
      <z1-m> -0.942 </z1-m>
      <x2-m> -1.164 </x2-m>
      <y2-m>  1.946 </y2-m>
      <z2-m> -1.179 </z2-m>
    </axis>
  </animation>

  <!-- Rentré du flotteur gauche -->
  <animation>
    <type>rotate</type>
    <object-name>flotteurG</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 90 </dep></entry>
    </interpolation>
    <center>
      <x-m> -2.499 </x-m>
      <y-m> -8.182 </y-m>
      <z-m> -0.240 </z-m>
    </center>
    <axis>
      <x> -1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Rentré du flotteur droite -->
  <animation>
    <type>rotate</type>
    <object-name>flotteurD</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 90 </dep></entry>
    </interpolation>
    <center>
      <x-m> -2.499 </x-m>
      <y-m>  8.182 </y-m>
      <z-m> -0.240 </z-m>
    </center>
    <axis>
      <x>  1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <name>LaPorte</name>
    <object-name>porte</object-name>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>LaPorte</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <command>nasal</command>
        <script>doors.crew.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>LaPorte</object-name>
    <property>sim/model/door-positions/crew/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>    0 </dep></entry>
      <entry><ind> 1 </ind><dep> -120 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  2.13679 </x1-m>
      <y1-m> -0.83902 </y1-m>
      <z1-m> -1.14765 </z1-m>
      <x2-m>  2.13243 </x2-m>
      <y2-m> -0.73363 </y2-m>
      <z2-m> -0.87055 </z2-m>
    </axis>
  </animation>

  <!-- Ajout des effets lumineux -->
  <model>
    <path>Aircraft/DO-26/Models/light/beacon.xml</path>
    <offsets>
      <x-m> 10.092 </x-m>
      <y-m>  0.000 </y-m>
      <z-m>  2.782 </z-m>
    </offsets>
  </model>

  <model>
    <path>Aircraft/DO-26/Models/light/beacon.xml</path>
    <offsets>
      <x-m>  2.765 </x-m>
      <y-m>  0.000 </y-m>
      <z-m> -0.34 </z-m>
    </offsets>
  </model>

  <model>
    <path>Aircraft/DO-26/Models/light/RedLight.xml</path>
    <offsets>
      <x-m>  -2.113 </x-m>
      <y-m> -14.971 </y-m>
      <z-m>   0.442 </z-m>
    </offsets>
  </model>

  <model>
    <path>Aircraft/DO-26/Models/light/StrobeLight.xml</path>
    <offsets>
      <x-m>  -2.103 </x-m>
      <y-m> -14.971 </y-m>
      <z-m>   0.442 </z-m>
    </offsets>
  </model>

  <model>
    <path>Aircraft/DO-26/Models/light/GreenLight.xml</path>
    <offsets>
      <x-m> -2.113 </x-m>
      <y-m> 14.971 </y-m>
      <z-m>  0.442 </z-m>
    </offsets>
  </model>

  <model>
    <path>Aircraft/DO-26/Models/light/StrobeLight.xml</path>
    <offsets>
      <x-m> -2.103 </x-m>
      <y-m> 14.971 </y-m>
      <z-m>  0.442 </z-m>
    </offsets>
  </model>

</PropertyList>
