<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList>
  
  <path>shadow.ac</path>
  
  <animation>
    <!-- Objets opaques -->
    
    <!-- Objets transparents -->
    <object-name>shadow</object-name>
  </animation>
  
  <effect>
    <inherits-from>Effects/shadow-vol</inherits-from>
    <object-name>shadow</object-name>
  </effect>
  
  <animation>
    <type>noshadow</type>
    <object-name>shadow</object-name>
  </animation>
  
  <animation>
    <type>select</type>
    <object-name>shadow</object-name>
    <condition>
      <and>
        <not><property>sim/freeze/replay-state</property></not>
        <not><property>sim/rendering/shadows/enabled</property></not>
      </and>
    </condition>
  </animation>
  
  <!-- Une ombre pour OSG en attendant mieux ;) basé sur l'ombre du DC 3-->
  <!-- pitch -->
  <animation>
    <type>rotate</type>
    <object-name>shadow</object-name>
    <property>/orientation/pitch-deg</property>
    <factor> -1 </factor>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>
  
  <!-- roll -->
  <animation>
    <type>rotate</type>
    <object-name>shadow</object-name>
    <property>/orientation/roll-deg</property>
    <factor> 1 </factor>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>
  
  <!-- Translate to ground level -->
  <animation>
    <type>translate</type>
    <object-name>shadow</object-name>
    <!-- /position/gear-agl-m -->
    <property>sim/multiplay/generic/float[2]</property>
    <factor> -1 </factor>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>
  
</PropertyList>
