<?xml version="1.0"?>

<PropertyList>
	
	<fx>
	
	<starter>
		<name>starter0_start</name>
		<mode>once</mode>
		<path>Sounds/turbine_start.wav</path>
		<condition>
			<property>controls/engines/engine[0]/starter</property>
		</condition>
		<volume>
			<factor>0.3</factor>
		</volume>
		<position>
			<x>-0.88</x>
			<y>0.40</y>
			<z>0.5</z>
		</position>
		<reference-dist>5</reference-dist>
		<max-dist>10</max-dist>
	</starter>
	
	<starter>
		<name>starter0_loop</name>
		<mode>looped</mode>
		<path>Sounds/turbine_loop.wav</path>
		<condition>
			<property>controls/engines/engine[0]/starter</property>
		</condition>
		<delay-sec>11.6</delay-sec>
		<volume>
			<factor>0.3</factor>
		</volume>
		<position>
			<x>-0.88</x>
			<y>0.40</y>
			<z>0.5</z>
		</position>
		<reference-dist>5</reference-dist>
		<max-dist>10</max-dist>
	</starter>
	
	<starter>
		<name>starter0_stop</name>
		<mode>once</mode>
		<path>Sounds/turbine_shutdown.wav</path>
		<condition>
			<not>
				<property>controls/engines/engine[0]/starter</property>
			</not>
		</condition>
		<volume>
		<factor>0.3</factor>
		</volume>
		<position>
			<x>-0.88</x>
			<y>0.40</y>
			<z>0.5</z>
		</position>
		<reference-dist>5</reference-dist>
		<max-dist>10</max-dist>
	</starter>
	
	<starter>
		<name>starter1_start</name>
		<mode>once</mode>
		<path>Sounds/turbine_start.wav</path>
		<condition>
			<property>controls/engines/engine[1]/starter</property>
		</condition>
		<volume>
			<factor>0.3</factor>
		</volume>
		<position>
			<x>-0.88</x>
			<y>-0.40</y>
			<z>0.5</z>
		</position>
		<reference-dist>5</reference-dist>
		<max-dist>10</max-dist>
	</starter>
	
	<starter>
		<name>starter1_loop</name>
		<mode>looped</mode>
		<path>Sounds/turbine_loop.wav</path>
		<condition>
			<property>controls/engines/engine[1]/starter</property>
		</condition>
		<delay-sec>11.6</delay-sec>
		<volume>
			<factor>0.3</factor>
		</volume>
		<position>
			<x>-0.88</x>
			<y>-0.40</y>
			<z>0.5</z>
		</position>
		<reference-dist>5</reference-dist>
		<max-dist>10</max-dist>
	</starter>
	
	<starter>
		<name>starter1_stop</name>
		<mode>once</mode>
		<path>Sounds/turbine_shutdown.wav</path>
		<condition>
			<not>
				<property>controls/engines/engine[1]/starter</property>
			</not>
		</condition>
		<volume>
			<factor>0.3</factor>
		</volume>
		<position>
			<x>-0.88</x>
			<y>-0.40</y>
			<z>0.5</z>
		</position>
		<reference-dist>5</reference-dist>
		<max-dist>10</max-dist>
	</starter>
	
	<engine>
		<name>turbine0-start</name>
		<mode>once</mode>
		<path>Sounds/turbine_start.wav</path>
		<condition>
			<property>engines/engine[0]/running</property>
		</condition>
		<volume>
			<factor>0.03</factor>
		</volume>
		<volume>
			<property>sim/model/rah-66/sound/volume</property>
			<factor>5</factor>
		</volume>
		<reference-dist>50</reference-dist>
		<max-dist>200</max-dist>
	</engine>
	
	<engine>
		<name>turbine0-loop</name>
		<mode>looped</mode>
		<path>Sounds/turbine_loop.wav</path>
		<condition>
			<property>engines/engine[0]/running</property>
		</condition>
		<delay-sec>7.5</delay-sec>
		<volume>
			<factor>0.03</factor>
		</volume>
		<volume>
			<property>sim/model/rah-66/sound/volume</property>
			<factor>5</factor>
		</volume>
		<reference-dist>50</reference-dist>
		<max-dist>200</max-dist>
	</engine>
	
	<engine>
		<name>turbine0-shutdown</name>
		<mode>once</mode>
		<path>Sounds/turbine_shutdown.wav</path>
		<condition>
			<not>
				<property>engines/engine[0]/running</property>
			</not>
		</condition>
		<volume>
			<factor>0.03</factor>
		</volume>
		<volume>
			<property>sim/model/rah-66/sound/volume</property>
			<factor>5</factor>
		</volume>
		<reference-dist>50</reference-dist>
		<max-dist>200</max-dist>
	</engine>
	
	<engine>
		<name>turbine1-start</name>
		<mode>once</mode>
		<path>Sounds/turbine_start.wav</path>
		<condition>
			<property>engines/engine[1]/running</property>
		</condition>
		<volume>
			<factor>0.03</factor>
		</volume>
		<volume>
			<property>sim/model/rah-66/sound/volume</property>
			<factor>5</factor>
		</volume>
		<reference-dist>50</reference-dist>
		<max-dist>200</max-dist>
	</engine>
	
	<engine>
		<name>turbine1-loop</name>
		<mode>looped</mode>
		<path>Sounds/turbine_loop.wav</path>
		<condition>
			<property>engines/engine[1]/running</property>
		</condition>
		<delay-sec>7.5</delay-sec>
		<volume>
			<factor>0.03</factor>
		</volume>
		<volume>
			<property>sim/model/rah-66/sound/volume</property>
			<factor>5</factor>
		</volume>
		<reference-dist>50</reference-dist>
		<max-dist>200</max-dist>
	</engine>
	
	<engine>
		<name>turbine1-shutdown</name>
		<mode>once</mode>
		<path>Sounds/turbine_shutdown.wav</path>
		<condition>
			<not>
				<property>engines/engine[1]/running</property>
			</not>
		</condition>
		<volume>
			<factor>0.03</factor>
		</volume>
		<volume>
			<property>sim/model/rah-66/sound/volume</property>
			<factor>5</factor>
		</volume>
		<reference-dist>50</reference-dist>
		<max-dist>200</max-dist>
	</engine>
	
	<engine>
		<name>exhaust0-start</name>
		<mode>once</mode>
		<path>Sounds/exhaust_start.wav</path>
		<condition>
			<property>engines/engine[0]/running</property>
		</condition>
		<volume>
			<factor>0.02</factor>
		</volume>
		<volume>
			<property>sim/model/rah-66/sound/volume</property>
			<factor>10</factor>
		</volume>
		<reference-dist>50</reference-dist>
		<max-dist>200</max-dist>
	</engine>
	
	<engine>
		<name>exhaust0-loop</name>
		<mode>looped</mode>
		<path>Sounds/exhaust_loop.wav</path>
		<condition>
			<property>engines/engine[0]/running</property>
		</condition>
		<delay-sec>11.5</delay-sec>
		<volume>
			<factor>0.02</factor>
		</volume>
		<volume>
			<property>sim/model/rah-66/sound/volume</property>
			<factor>10</factor>
		</volume>
		<reference-dist>50</reference-dist>
		<max-dist>200</max-dist>
	</engine>
	
	<engine>
		<name>exhaust0-shutdown</name>
		<mode>once</mode>
		<path>Sounds/exhaust_shutdown.wav</path>
		<condition>
			<not>
				<property>engines/engine[0]/running</property>
			</not>
		</condition>
		<volume>
			<factor>0.02</factor>
		</volume>
		<volume>
			<property>sim/model/rah-66/sound/volume</property>
			<factor>10</factor>
		</volume>
		<reference-dist>50</reference-dist>
		<max-dist>200</max-dist>
	</engine>
	
	<engine>
		<name>exhaust1-start</name>
		<mode>once</mode>
		<path>Sounds/exhaust_start.wav</path>
		<condition>
			<property>engines/engine[1]/running</property>
		</condition>
		<volume>
			<factor>0.02</factor>
		</volume>
		<volume>
			<property>sim/model/rah-66/sound/volume</property>
			<factor>10</factor>
		</volume>
		<reference-dist>50</reference-dist>
		<max-dist>200</max-dist>
	</engine>
	
	<engine>
		<name>exhaust1-loop</name>
		<mode>looped</mode>
		<path>Sounds/exhaust_loop.wav</path>
		<condition>
			<property>engines/engine[1]/running</property>
		</condition>
		<delay-sec>11.5</delay-sec>
		<volume>
			<factor>0.02</factor>
		</volume>
		<volume>
			<property>sim/model/rah-66/sound/volume</property>
			<factor>10</factor>
		</volume>
		<reference-dist>50</reference-dist>
		<max-dist>200</max-dist>
	</engine>
	
	<engine>
		<name>exhaust1-shutdown</name>
		<mode>once</mode>
		<path>Sounds/exhaust_shutdown.wav</path>
		<condition>
			<not>
				<property>engines/engine[1]/running</property>
			</not>
		</condition>
		<volume>
			<factor>0.02</factor>
		</volume>
		<volume>
			<property>sim/model/rah-66/sound/volume</property>
			<factor>10</factor>
		</volume>
		<reference-dist>50</reference-dist>
		<max-dist>200</max-dist>
	</engine>
	
	<rotor>
		<name>rotor-outside</name>
		<mode>looped</mode>
		<path>Sounds/rotor.wav</path>
		<condition>
			<and>
				<not>
					<property>sim/current-view/internal</property>
				</not>
				<greater-than>
					<property>rotors/main/rpm</property>
					<value>50</value>
				</greater-than>
				<not>
					<property>sim/crashed</property>
				</not>
			</and>
		</condition>
		<volume>
			<property>rotors/main/rpm</property>
			<factor>0.002</factor>
		</volume>
		<pitch>
			<property>rotors/main/rpm</property>
			<factor>0.002262</factor>
			<offset>0</offset>
			<min>0</min>
			<max>1.5</max>
		</pitch>
		<reference-dist>100</reference-dist>
		<max-dist>1000</max-dist>
	</rotor>
	
	<rotor>
		<name>rotor-inside</name>
		<mode>looped</mode>
		<path>Sounds/rotor.wav</path>
		<path>Aircraft/rah-66/sounds/rotor.wav</path>
		<condition>
			<and>
				<property>sim/current-view/internal</property>
				<greater-than>
				<property>rotors/main/rpm</property>
					<value>50</value>
					</greater-than>
				<not>
					<property>sim/crashed</property>
				</not>
			</and>
		</condition>
		<volume>
			<factor>0.2</factor>
		</volume>
		<volume>
			<property>rotors/main/rpm</property>
			<factor>0.002</factor>
		</volume>
		<pitch>
			<property>rotors/main/rpm</property>
			<factor>0.002262</factor>
			<offset>0</offset>
			<min>0</min>
			<max>1.5</max>
		</pitch>
		<reference-dist>100</reference-dist>
		<max-dist>1000</max-dist>
	</rotor>
	
	<rotor>
		<name>stall</name>
		<mode>looped</mode>
		<path>Sounds/stall.wav</path>
		<condition>
			<and>
				<greater-than>
				<property>rotors/main/rpm</property>
				<value>50</value>
				</greater-than>
				<not>
					<property>sim/crashed</property>
				</not>
			</and>
		</condition>
		<volume>
			<property>sim/model/rah-66/sound/volume</property>
			<factor>0.8</factor>
		</volume>
		<volume>
			<property>rotors/main/stall-filtered</property>
			<factor>75</factor>
			<max>1.0</max>
		</volume>
		<pitch>
			<property>rotors/main/rpm</property>
			<factor>0.002262</factor>
			<offset>0</offset>
			<max>1.75</max>
		</pitch>
		<reference-dist>1000</reference-dist>
		<max-dist>3000</max-dist>
	</rotor>
	
	<rotor>
		<name>blade-vortex-interaction</name>
		<mode>looped</mode>
		<path>Sounds/rotor-2blade.wav</path>
		<condition>
			<greater-than>
				<property>sim/sound/vibration</property>
				<value>0.01</value>
			</greater-than>
		</condition>
		<volume>
			<property>sim/sound/vibration</property>
		</volume>
		<pitch>
			<property>rotors/main/rpm</property>
			<factor>0.002262</factor>
			<offset>0</offset>
			<min>0</min>
			<max>1.5</max>
		</pitch>
		<reference-dist>1000</reference-dist>
		<max-dist>3000</max-dist>
	</rotor>
	
	<overspeed>
		<name>overspeed</name>
		<mode>looped</mode>
		<path>Sounds/overspeed.wav</path>
		<condition>
			<greater-than>
			<property>velocities/airspeed-kt</property>
				<value>146</value>
				</greater-than>
			<equals>
			<property>sim/current-view/view-number</property>
			<value>0</value>
			</equals>
		</condition>
		<volume>
			<factor>1.0</factor>
		</volume>
		<pitch>
			<factor>0.1</factor>
		</pitch>
		<reference-dist>1.0</reference-dist>
		<max-dist>2.0</max-dist>
	</overspeed>
	
	<warning>
		<name>650 Hz</name>
		<mode>looped</mode>
		<path>Sounds/beep.wav</path>
		<condition>
			<property>sim/sound/warn650</property>
		</condition>
		<reference-dist>0.5</reference-dist>
		<max-dist>1.0</max-dist>
	</warning>
	
	<warning>
		<name>2600 Hz</name>
		<mode>looped</mode>
		<path>Sounds/beep.wav</path>
		<condition>
			<property>sim/sound/warn2600</property>
		</condition>
		<reference-dist>0.5</reference-dist>
		<max-dist>1.0</max-dist>
	</warning>
	
	<contact>
		<name>ground contact</name>
		<mode>once</mode>
		<path>Sounds/helicopter-skid.wav</path>
		<condition>
			<property>gear/gear[0]/wow</property>
		</condition>
		<volume>
			<factor>0.8</factor>
		</volume>
		<pitch>
			<factor>0.01</factor>
		</pitch>
		<reference-dist>5.0</reference-dist>
		<max-dist>10.0</max-dist>
	</contact>
	
	<contact>
		<name>ground contact</name>
		<mode>once</mode>
		<path>Sounds/helicopter-skid.wav</path>
		<condition>
			<property>gear/gear[1]/wow</property>
		</condition>
		<volume>
			<factor>0.8</factor>
		</volume>
		<pitch>
			<factor>0.01</factor>
		</pitch>
		<reference-dist>5.0</reference-dist>
		<max-dist>10.0</max-dist>
	</contact>
	
	<contact>
		<name>ground contact</name>
		<mode>once</mode>
		<path>Sounds/helicopter-skid.wav</path>
		<condition>
			<property>gear/gear[2]/wow</property>
		</condition>
		<volume>
			<factor>0.8</factor>
		</volume>
		<pitch>
			<factor>0.01</factor>
		</pitch>
		<reference-dist>5.0</reference-dist>
		<max-dist>10.0</max-dist>
	</contact>
	
	<slide>
		<name>skid sliding1</name>
		<mode>looped</mode>
		<path>Sounds/rumble.wav</path>
		<condition>
			<and>
			<property>gear/gear[0]/wow</property>
				<not>
					<property>sim/crashed</property>
				</not>
			</and>
		</condition>
		<volume>
			<factor>0.5</factor>
		</volume>
		<volume>
			<property>sim/model/rah-66/sound/slide[0]/volume</property>
			<max>1</max>
		</volume>
		<pitch>
			<property>sim/model/rah-66/sound/slide[0]/pitch</property>
		</pitch>
	</slide>
	
	<slide>
	<name>skid sliding2</name>
		<mode>looped</mode>
		<path>Sounds/rumble.wav</path>
		<condition>
			<and>
				<property>gear/gear[1]/wow</property>
				<not>
					<property>sim/crashed</property>
				</not>
			</and>
		</condition>
		<volume>
			<factor>0.5</factor>
		</volume>
		<volume>
			<property>sim/model/rah-66/sound/slide[1]/volume</property>
			<max>1</max>
		</volume>
		<pitch>
			<property>sim/model/rah-66/sound/slide[1]/pitch</property>
		</pitch>
	</slide>
	
	<slide>
		<name>skid sliding3</name>
		<mode>looped</mode>
		<path>Sounds/rumble.wav</path>
		<condition>
			<and>
				<property>gear/gear[2]/wow</property>
				<not>
					<property>sim/crashed</property>
				</not>
			</and>
		</condition>
		<volume>
			<factor>0.5</factor>
		</volume>
		<volume>
			<property>sim/model/rah-66/sound/slide[2]/volume</property>
			<max>1</max>
		</volume>
		<pitch>
			<property>sim/model/rah-66/sound/slide[2]/pitch</property>
		</pitch>
	</slide>
	
	<wind>
		<name>wind</name>
		<mode>looped</mode>
		<path>Sounds/wind.wav</path>
		<condition>
			<and>
				<property>velocities/airspeed-kt</property>
				<not>
					<property>sim/crashed</property>
				</not>
			</and>
		</condition>
		<volume>
			<property>position/altitude-ft</property>
			<factor>-0.000015</factor>
			<offset>1.0</offset>
			<min>0.1</min>
			<max>1.0</max>
		</volume>
		<volume>
			<property>velocities/airspeed-kt</property>
			<factor>0.0015</factor>
			<min>0.03</min>
			<max>0.25</max>
		</volume>
		<pitch>
			<property>velocities/airspeed-kt</property>
			<factor>0.01</factor>
			<offset>1.25</offset>
		</pitch>
		<reference-dist>3</reference-dist>
		<max-dist>4</max-dist>
	</wind>
	
	<crash>
		<name>intense ground contact</name>
		<mode>once</mode>
		<path>Sounds/crash.wav</path>
		<property>sim/crashed</property>
		<volume>
			<factor>1</factor>
		</volume>
		<pitch>
			<factor>0.1</factor>
		</pitch>
		<reference-dist>100</reference-dist>
		<max-dist>500</max-dist>
	</crash>
	
	<gun>
		<name>gun</name>
		<mode>looped</mode>
		<path>Sounds/gatling.wav</path>
		<condition> 
			<property>controls/armament/trigger</property>
		</condition>
		<position>
			<x>-4</x>
			<y>0</y>
			<z>1</z>
		</position>
		<reference-dist>100</reference-dist>
		<max-dist>500</max-dist>
	</gun>
	
	<gear>
		<name>gear</name>
		<mode>in-transit</mode>
		<path>Sounds/gear.wav</path>
		<property>/gear/gear[0]/position-norm</property>
		<pitch>
			<internal>dt_play</internal>
			<offset>1.0</offset>
			<factor>-0.04</factor>
		</pitch>
    </gear>
    
    <baydoors>
      <name>baydoors</name>
      <mode>in-transit</mode>
      <path>Sounds/gear.wav</path>
      <property>baydoors/position-norm</property>
      <volume>
      <offset>0.25</offset>
      </volume>
    </baydoors>
	
	<door>
		<name>close pilot door</name>
		<mode>once</mode>
		<path>Sounds/door_close.wav</path>
		<condition>
			<equals>
				<property>sim/multiplay/generic/float[0]</property>
				<value>0</value>
			</equals>
		</condition>
		<position>
			<x>1.0</x>
			<y>1.5</y>
			<z>-1.5</z>
		</position>
		<volume>
			<factor>0.3</factor>
		</volume>
		<reference-dist>15</reference-dist>
		<max-dist>50</max-dist>
	</door>
	
	<door>
		<name>close gunner door</name>
		<mode>once</mode>
		<path>Sounds/door_close.wav</path>
		<condition>
			<equals>
				<property>sim/multiplay/generic/float[1]</property>
			<value>0</value>
			</equals>
		</condition>
		<position>
			<x>-1.0</x>
			<y>1.5</y>
			<z>-1.5</z>
		</position>
		<volume>
			<factor>0.3</factor>
		</volume>
		<reference-dist>15</reference-dist>
		<max-dist>50</max-dist>
	</door>
	
	</fx>
	
</PropertyList>
