<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList include="Fiat-G55-bombableinclude.xml">

  <path>g55.ac</path>

  <!-- MP sound call -->
  <sound>
    <path>../Sounds/mp-sound.xml</path>
  </sound>

  <nasal>
    <load>
      var livery_update = aircraft.livery_update.new("Aircraft/Fiat-G55/Models/Liveries", 10);
    </load>
    <unload>
      livery_update.stop();
    </unload>
  </nasal>

  <animation>
    <!-- Objets opaques -->
    <object-name>fuselage</object-name>
    <object-name>tourverriere</object-name>
    <object-name>bol</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG1</object-name>
    <object-name>voletG2</object-name>
    <object-name>voletD1</object-name>
    <object-name>voletD2</object-name>
    <object-name>ailes2</object-name>
    <object-name>direction</object-name>
    <object-name>profondeur</object-name>
    <object-name>cachesguns</object-name>
    <object-name>air</object-name>
    <object-name>porteG0</object-name>
    <object-name>porteG1</object-name>
    <object-name>porteG2</object-name>
    <object-name>porteD0</object-name>
    <object-name>porteD1</object-name>
    <object-name>porteD2</object-name>
    <object-name>sortieair</object-name>
    <object-name>porteAG</object-name>
    <object-name>porteAD</object-name>
    <object-name>antenne</object-name>
    <object-name>grille</object-name>

    <object-name>trous</object-name>
    <object-name>echappes</object-name>
    <object-name>helice</object-name>
    <object-name>guns</object-name>
    <object-name>axeGA</object-name>
    <object-name>axeGB</object-name>
    <object-name>roueG</object-name>
    <object-name>axeDA</object-name>
    <object-name>axeDB</object-name>
    <object-name>roueD</object-name>
    <object-name>axeA</object-name>
    <object-name>roueA</object-name>
    <object-name>cables</object-name>

    <!-- Objets transparents -->
    <object-name>propdisc</object-name>
    <object-name>propblur</object-name>
    <object-name>lampes</object-name>
    <object-name>vitres</object-name>
    <object-name>verriere</object-name>
    <!-- HDR mode -->
    <object-name>HDRvitres</object-name>
    <object-name>HDRverriere</object-name>
  </animation>

  <animation>
    <type>material</type>
    <object-name>fuselage</object-name>
    <object-name>tourverriere</object-name>
    <object-name>bol</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG1</object-name>
    <object-name>voletG2</object-name>
    <object-name>voletD1</object-name>
    <object-name>voletD2</object-name>
    <object-name>ailes2</object-name>
    <object-name>direction</object-name>
    <object-name>profondeur</object-name>
    <object-name>cachesguns</object-name>
    <object-name>air</object-name>
    <object-name>porteG0</object-name>
    <object-name>porteG1</object-name>
    <object-name>porteG2</object-name>
    <object-name>porteD0</object-name>
    <object-name>porteD1</object-name>
    <object-name>porteD2</object-name>
    <object-name>sortieair</object-name>
    <object-name>porteAG</object-name>
    <object-name>porteAD</object-name>
    <object-name>antenne</object-name>
    <object-name>grille</object-name>
    <object-name>trous</object-name>
    <object-name>echappes</object-name>
    <object-name>helice</object-name>
    <object-name>guns</object-name>
    <object-name>axeGA</object-name>
    <object-name>axeGB</object-name>
    <object-name>roueG</object-name>
    <object-name>axeDA</object-name>
    <object-name>axeDB</object-name>
    <object-name>roueD</object-name>
    <object-name>axeA</object-name>
    <object-name>roueA</object-name>
    <object-name>cables</object-name>
    <object-name>propdisc</object-name>
    <object-name>propblur</object-name>
    <object-name>lampes</object-name>
    <object-name>vitres</object-name>
    <object-name>verriere</object-name>
    <object-name>HDRvitres</object-name>
    <object-name>HDRverriere</object-name>

    <property-base>sim/model/livery</property-base>
    <texture-prop>texture</texture-prop>
    <texture>texture.png</texture>
    <specular>
      <red-prop>specular/red</red-prop>
      <green-prop>specular/green</green-prop>
      <blue-prop>specular/blue</blue-prop>
    </specular>
  </animation>

  <effect>
    <inherits-from>Aircraft/Fiat-G55/Models/Effects/Bump/bumpspec</inherits-from>
    <object-name>fuselage</object-name>
    <object-name>tourverriere</object-name>
    <object-name>bol</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG1</object-name>
    <object-name>voletG2</object-name>
    <object-name>voletD1</object-name>
    <object-name>voletD2</object-name>
    <object-name>ailes2</object-name>
    <object-name>direction</object-name>
    <object-name>profondeur</object-name>
    <object-name>cachesguns</object-name>
    <object-name>air</object-name>
    <object-name>porteG0</object-name>
    <object-name>porteG1</object-name>
    <object-name>porteG2</object-name>
    <object-name>porteD0</object-name>
    <object-name>porteD1</object-name>
    <object-name>porteD2</object-name>
    <object-name>sortieair</object-name>
    <object-name>porteAG</object-name>
    <object-name>porteAD</object-name>
    <object-name>antenne</object-name>
    <object-name>grille</object-name>
  </effect>

  <!-- working for Compositor -->
  <effect>
    <inherits-from>Effects/Glass/glassrain</inherits-from>
    <object-name>vitres</object-name>
    <object-name>verriere</object-name>
  </effect>

  <effect>
    <inherits-from>Effects/Glass/glass</inherits-from>
    <object-name>HDRvitres</object-name>
    <object-name>HDRverriere</object-name>
  </effect>

  <!-- Sélection des vitres en fonction de HDR ou pas -->
  <animation>
    <type>select</type>
    <condition>
      <!-- <property>sim/rendering/hdr/hdr-enabled</property> -->
      <property>sim/multiplay/generic/bool[2]</property>
    </condition>
    <object-name>HDRvitres</object-name>
    <object-name>HDRverriere</object-name>
  </animation>

  <animation>
    <type>select</type>
    <condition>
      <!-- <not><property>sim/rendering/hdr/hdr-enabled</property></not> -->
      <not><property>sim/multiplay/generic/bool[2]</property></not>
    </condition>
    <object-name>vitres</object-name>
    <object-name>verriere</object-name>
  </animation>

  <effect>
    <inherits-from>Effects/model-transparent</inherits-from>
    <object-name>propdisc</object-name>
    <object-name>propblur</object-name>
    <object-name>lampes</object-name>
  </effect>

  <model>
    <path>Interior/interior.xml</path>
  </model>

  <model>
    <path>Effects/cranking/all-cranking.xml</path>
  </model>

  <model>
    <path>Effects/Weapons/guns/all-fires.xml</path>
  </model>

  <model>
    <path>Effects/ground/all-ground.xml</path>
  </model>

  <model>
    <path>light/all-lights.xml</path>
  </model>

  <!-- L'hélice -->
  <animation>
    <name>HeliceComplete</name>
    <object-name>helice</object-name>
    <object-name>bol</object-name>
    <object-name>propdisc</object-name>
    <object-name>propblur</object-name>
  </animation>

  <!-- Séléction de l'objet visible en fonction des rpm -->
  <animation>
    <type>select</type>
    <object-name>propdisc</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value>900</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblur</object-name>
    <condition>
      <and>
        <greater-than>
          <property>engines/engine[0]/rpm</property>
          <value>300.000</value>
        </greater-than>
        <less-than>
          <property>engines/engine[0]/rpm</property>
          <value>900.001</value>
        </less-than>
      </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>helice</object-name>
    <condition>
      <less-than>
        <property>engines/engine[0]/rpm</property>
        <value>900</value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>HeliceComplete</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value> 5 </value>
      </greater-than>
    </condition>
    <property>engines/engine[0]/rpm</property>
    <factor> 1 </factor>
    <center>
      <x-m> -4.32329 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m>  0.05291 </z-m>
    </center>
    <axis>
      <x> -1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Gouverne de profondeur -->
  <animation>
    <type>rotate</type>
    <object-name>profondeur</object-name>
    <!-- <property>controls/flight/elevator</property> -->
    <property>surface-positions/elevator-pos-norm</property>
    <factor> 15 </factor>
    <center>
      <x-m> 3.90939 </x-m>
      <y-m> 0.00000 </y-m>
      <z-m> 0.25831 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Gouverne de direction -->
  <animation>
    <type>rotate</type>
    <object-name>direction</object-name>
    <!-- <property>controls/flight/rudder</property> -->
    <property>surface-positions/rudder-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> 3.80220 </x1-m>
      <y1-m> 0.00000 </y1-m>
      <z1-m> 0.54634 </z1-m>
      <x2-m> 3.78091 </x2-m>
      <y2-m> 0.00000 </y2-m>
      <z2-m> 1.57095 </z2-m>
    </axis>
  </animation>

  <!-- Animations des ailerons -->
  <animation>
    <type>rotate</type>
    <object-name>aileronG</object-name>
    <property>surface-positions/left-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> -1.05358 </x1-m>
      <y1-m> -5.37198 </y1-m>
      <z1-m> -0.13083 </z1-m>
      <x2-m> -0.84758 </x2-m>
      <y2-m> -3.35438 </y2-m>
      <z2-m> -0.30546 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>aileronD</object-name>
    <property>surface-positions/right-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> -0.84758 </x1-m>
      <y1-m>  3.35438 </y1-m>
      <z1-m> -0.30546 </z1-m>
      <x2-m> -1.05358 </x2-m>
      <y2-m>  5.37198 </y2-m>
      <z2-m> -0.13083 </z2-m>
    </axis>
  </animation>

  <!-- Volets -->
  <animation>
    <type>rotate</type>
    <object-name>voletG1</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 60 </factor>
    <axis>
      <x1-m> -0.73492 </x1-m>
      <y1-m> -1.74786 </y1-m>
      <z1-m> -0.50704 </z1-m>
      <x2-m> -0.69936 </x2-m>
      <y2-m> -0.81601 </y2-m>
      <z2-m> -0.51325 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletG2</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 60 </factor>
    <axis>
      <x1-m> -0.89152 </x1-m>
      <y1-m> -3.35438 </y1-m>
      <z1-m> -0.35633 </z1-m>
      <x2-m> -0.73943 </x2-m>
      <y2-m> -1.79340 </y2-m>
      <z2-m> -0.50729 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletD1</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 60 </factor>
    <axis>
      <x1-m> -0.69936 </x1-m>
      <y1-m>  0.81601 </y1-m>
      <z1-m> -0.51325 </z1-m>
      <x2-m> -0.73492 </x2-m>
      <y2-m>  1.74786 </y2-m>
      <z2-m> -0.50704 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletD2</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 60 </factor>
    <axis>
      <x1-m> -0.73943 </x1-m>
      <y1-m>  1.79340 </y1-m>
      <z1-m> -0.50729 </z1-m>
      <x2-m> -0.89152 </x2-m>
      <y2-m>  3.35438 </y2-m>
      <z2-m> -0.35633 </z2-m>
    </axis>
  </animation>

  <!-- Porte sortie air -->
  <animation>
    <type>rotate</type>
    <object-name>sortieair</object-name>
    <!-- <property>instrumentation/airspeed-indicator/indicated-speed-kt</property> -->
    <property>sim/multiplay/generic/float[8]</property>
    <interpolation>
      <entry><ind>   0 </ind><dep> 14 </dep></entry>
      <entry><ind> 250 </ind><dep>  0 </dep></entry>
      <entry><ind> 400 </ind><dep>  0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.27672 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.80303 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Rentrée des roues -->
  <animation>
    <name>TrainGauche</name>
    <object-name>axeGA</object-name>
    <object-name>axeGB</object-name>
    <object-name>roueG</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainGauche</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> 90 </dep></entry>
      <entry><ind> 1.0 </ind><dep>  0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -2.07634 </x-m>
      <y-m> -1.77168 </y-m>
      <z-m> -0.44004 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>TrainDroit</name>
    <object-name>axeDA</object-name>
    <object-name>axeDB</object-name>
    <object-name>roueD</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainDroit</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -90 </dep></entry>
      <entry><ind> 1 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -2.07634 </x-m>
      <y-m>  1.77168 </y-m>
      <z-m> -0.44004 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>TrainArriere</name>
    <object-name>axeA</object-name>
    <object-name>roueA</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainArriere</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -85 </dep></entry>
      <entry><ind> 1 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m>  3.21970 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.02600 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Portes des trains de roues -->
  <animation>
    <type>rotate</type>
    <object-name>porteG0</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> -88 </dep></entry>
    </interpolation>
    <center>
      <x-m> -2.05887 </x-m>
      <y-m> -1.86427 </y-m>
      <z-m> -0.53555 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteG1</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> -25 </dep></entry>
      <entry><ind> 0.6 </ind><dep> -60 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -90 </dep></entry>
    </interpolation>
    <center>
      <x-m> -2.07637 </x-m>
      <y-m> -1.68168 </y-m>
      <z-m> -0.35000 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteG2</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 1.0 </ind><dep> 90 </dep></entry>
      <entry><ind> 0.1 </ind><dep> 90 </dep></entry>
      <entry><ind> 0.0 </ind><dep>  0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -2.26168 </x-m>
      <y-m> -0.26537 </y-m>
      <z-m> -0.56050 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteD0</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 88 </dep></entry>
    </interpolation>
    <center>
      <x-m> -2.05887 </x-m>
      <y-m>  1.86427 </y-m>
      <z-m> -0.53555 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteD1</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> 25 </dep></entry>
      <entry><ind> 0.6 </ind><dep> 60 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 90 </dep></entry>
    </interpolation>
    <center>
      <x-m> -2.07637 </x-m>
      <y-m>  1.68168 </y-m>
      <z-m> -0.35000 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteD2</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 1.0 </ind><dep> -90 </dep></entry>
      <entry><ind> 0.1 </ind><dep> -90 </dep></entry>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -2.26168 </x-m>
      <y-m>  0.26537 </y-m>
      <z-m> -0.56050 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteAG</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.3 </ind><dep> -85 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -85 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  3.17447 </x1-m>
      <y1-m> -0.12312 </y1-m>
      <z1-m> -0.10627 </z1-m>
      <x2-m>  3.42071 </x2-m>
      <y2-m> -0.12312 </y2-m>
      <z2-m> -0.06169 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteAD</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.3 </ind><dep> -85 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -85 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  3.42071 </x1-m>
      <y1-m>  0.12312 </y1-m>
      <z1-m> -0.06169 </z1-m>
      <x2-m>  3.17447 </x2-m>
      <y2-m>  0.12312 </y2-m>
      <z2-m> -0.10627 </z2-m>
    </axis>
  </animation>

  <!-- Compression -->
  <animation>
    <name>RoueGauche</name>
    <object-name>axeGB</object-name>
    <object-name>roueG</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>RoueGauche</object-name>
    <!-- <property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[10]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0.0000 </dep></entry>
      <entry><ind> 1 </ind><dep> -0.1046 </dep></entry>
    </interpolation>
    <axis>
      <x> -0.018 </x>
      <y>  0.000 </y>
      <z> -0.103 </z>
    </axis>
  </animation>

  <animation>
    <name>RoueDroite</name>
    <object-name>axeDB</object-name>
    <object-name>roueD</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>RoueDroite</object-name>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[11]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0.0000 </dep></entry>
      <entry><ind> 1 </ind><dep> -0.1046 </dep></entry>
    </interpolation>
    <axis>
      <x> -0.018 </x>
      <y>  0.000 </y>
      <z> -0.103 </z>
    </axis>
  </animation>

  <animation>
    <name>RoulettedeQueue</name>
    <object-name>axeA</object-name>
    <object-name>roueA</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>RoulettedeQueue</object-name>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[12]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> -5 </dep></entry>
    </interpolation>
    <center>
      <x-m>  3.21970 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.02600 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Rotation des roues lors du roulage -->
  <animation>
    <type>spin</type>
    <object-name>roueG</object-name>
    <!-- <property>gear/gear[0]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[5]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -2.27317 </x-m>
      <y-m> -1.77400 </y-m>
      <z-m> -1.50242 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueD</object-name>
    <!-- <property>gear/gear[1]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[6]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -2.27317 </x-m>
      <y-m>  1.77400 </y-m>
      <z-m> -1.50242 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueA</object-name>
    <!-- <property>gear/gear[2]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[7]</property>
    <factor> 30 </factor>
    <center>
      <x-m>  3.38933 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.31216 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Canopy -->
  <animation>
    <type>pick</type>
    <object-name>tourverriere</object-name>
    <object-name>verriere</object-name>
    <object-name>HDRverriere</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <condition>
          <and>
            <property>gear/gear[0]/wow</property>
            <property>gear/gear[1]/wow</property>
            <property>gear/gear[2]/wow</property>
            <less-than>
              <property>gear/gear[0]/rollspeed-ms</property>
              <value>10</value>
            </less-than>
          </and>
        </condition>
        <command>nasal</command>
        <script>doors.crew.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>tourverriere</object-name>
    <object-name>verriere</object-name>
    <object-name>HDRverriere</object-name>
    <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
    <property>sim/multiplay/generic/float[0]</property>
    <factor> -90 </factor>
    <center>
      <x-m> -0.23389 </x-m>
      <y-m>  0.38076 </y-m>
      <z-m>  0.49642 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

</PropertyList>
