<?xml version="1.0" encoding="ISO-8859-1"?>

  <PropertyList>

    <path>shadow.ac</path>

    <animation>
      <!-- Objets opaques -->

      <!-- Objets transparents -->
      <object-name>shadow</object-name>
    </animation>

    <effect>
      <inherits-from>Effects/shadow-vol</inherits-from>
      <object-name>shadow</object-name>
    </effect>
    
    <animation>
      <type>noshadow</type>
      <object-name>shadow</object-name>
    </animation>

    <animation>
      <type>select</type>
      <object-name>shadow</object-name>
      <condition>
        <and>
          <not><property>sim/freeze/replay-state</property></not>
          <not><property>sim/rendering/shadows/enabled</property></not>
        </and>
      </condition>
    </animation>

    <!-- Une ombre pour OSG en attendant mieux ;) basé sur l'ombre du DC 3-->
    <!-- pitch -->
    <animation>
      <type>rotate</type>
      <object-name>shadow</object-name>
      <property>/orientation/pitch-deg</property>
      <factor> -1 </factor>
      <axis>
        <x> 0 </x>
        <y> 1 </y>
        <z> 0 </z>
      </axis>
    </animation>

    <!-- roll -->
    <animation>
      <type>rotate</type>
      <object-name>shadow</object-name>
      <property>/orientation/roll-deg</property>
      <factor> 1 </factor>
      <axis>
        <x> 1 </x>
        <y> 0 </y>
        <z> 0 </z>
      </axis>
    </animation>

    <!-- Translate to ground level -->
    <animation>
    <type>translate</type>
    <object-name>shadow</object-name>
    <property>sim/multiplay/generic/float[2]</property>
    <factor> -1 </factor>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

</PropertyList>
