<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList>

  <path>cl415.ac</path>

  <!-- MP sound call -->
  <sound>
    <path>Aircraft/Bombardier-415/Sounds/mp-sound.xml</path>
  </sound>

  <nasal>
    <load>
      var livery_update = aircraft.livery_update.new("Aircraft/Bombardier-415/Models/Liveries", 10);
    </load>
    <unload>
      livery_update.stop();
    </unload>
  </nasal>

  <animation>
    <object-name>fuselage</object-name>
    <object-name>ailes</object-name>
    <object-name>derive</object-name>
    <object-name>moteurs</object-name>
    <object-name>derive2</object-name>
    <object-name>bolG</object-name>
    <object-name>bolD</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>profondeur</object-name>
    <object-name>direction</object-name>
    <object-name>heliceG</object-name>
    <object-name>heliceD</object-name>
    <object-name>flotteurG</object-name>
    <object-name>flotteurD</object-name>
    <object-name>surailes</object-name>
    <object-name>porteG</object-name>
    <object-name>porteD</object-name>
    <object-name>trappeG</object-name>
    <object-name>trappeD</object-name>
    <object-name>trappeGE</object-name>
    <object-name>trappeGI</object-name>
    <object-name>trappeDI</object-name>
    <object-name>trappeDE</object-name>
    <object-name>ecopes</object-name>
    <object-name>porteA</object-name>
    <object-name>porteB</object-name>
    <object-name>porteC</object-name>

    <object-name>trous</object-name>
    <object-name>roueA</object-name>
    <object-name>axeA</object-name>
    <object-name>roueG</object-name>
    <object-name>axeG1</object-name>
    <object-name>axeG2</object-name>
    <object-name>axeG3</object-name>
    <object-name>axeG4</object-name>
    <object-name>parapG1</object-name>
    <object-name>parapG2</object-name>
    <object-name>roueD</object-name>
    <object-name>axeD1</object-name>
    <object-name>axeD2</object-name>
    <object-name>axeD3</object-name>
    <object-name>axeD4</object-name>
    <object-name>parapD1</object-name>
    <object-name>parapD2</object-name>
    <object-name>ecopeG</object-name>
    <object-name>ecopeD</object-name>

    <!-- Transparence -->
    <object-name>vitres</object-name>
    <object-name>vitreporteA</object-name>
    <object-name>vitreporteB</object-name>
    <object-name>vitreporteC</object-name>
    <object-name>propdiscG</object-name>
    <object-name>propblurG</object-name>
    <object-name>propdiscD</object-name>
    <object-name>propblurD</object-name>
    <!-- HDR mode -->
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitreporteA</object-name>
    <object-name>HDRvitreporteB</object-name>
    <object-name>HDRvitreporteC</object-name>
  </animation>

  <animation>
    <type>material</type>
    <object-name>fuselage</object-name>
    <object-name>ailes</object-name>
    <object-name>derive</object-name>
    <object-name>moteurs</object-name>
    <object-name>derive2</object-name>
    <object-name>bolG</object-name>
    <object-name>bolD</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>profondeur</object-name>
    <object-name>direction</object-name>
    <object-name>heliceG</object-name>
    <object-name>heliceD</object-name>
    <object-name>flotteurG</object-name>
    <object-name>flotteurD</object-name>
    <object-name>surailes</object-name>
    <object-name>porteG</object-name>
    <object-name>porteD</object-name>
    <object-name>trappeG</object-name>
    <object-name>trappeD</object-name>
    <object-name>trappeGE</object-name>
    <object-name>trappeGI</object-name>
    <object-name>trappeDI</object-name>
    <object-name>trappeDE</object-name>
    <object-name>ecopes</object-name>
    <object-name>porteA</object-name>
    <object-name>porteB</object-name>
    <object-name>porteC</object-name>
    <object-name>trous</object-name>
    <object-name>roueA</object-name>
    <object-name>axeA</object-name>
    <object-name>roueG</object-name>
    <object-name>axeG1</object-name>
    <object-name>axeG2</object-name>
    <object-name>axeG3</object-name>
    <object-name>axeG4</object-name>
    <object-name>parapG1</object-name>
    <object-name>parapG2</object-name>
    <object-name>roueD</object-name>
    <object-name>axeD1</object-name>
    <object-name>axeD2</object-name>
    <object-name>axeD3</object-name>
    <object-name>axeD4</object-name>
    <object-name>parapD1</object-name>
    <object-name>parapD2</object-name>
    <object-name>ecopeG</object-name>
    <object-name>ecopeD</object-name>
    <object-name>vitres</object-name>
    <object-name>vitreporteA</object-name>
    <object-name>vitreporteB</object-name>
    <object-name>vitreporteC</object-name>
    <object-name>propdiscG</object-name>
    <object-name>propblurG</object-name>
    <object-name>propdiscD</object-name>
    <object-name>propblurD</object-name>
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitreporteA</object-name>
    <object-name>HDRvitreporteB</object-name>
    <object-name>HDRvitreporteC</object-name>

    <property-base>sim/model/livery</property-base>
    <texture-prop>texture</texture-prop>
    <texture>texture.png</texture>
    <specular>
      <red-prop>specular/red</red-prop>
      <green-prop>specular/green</green-prop>
      <blue-prop>specular/blue</blue-prop>
    </specular>
  </animation>

  <effect>
    <inherits-from>Aircraft/Bombardier-415/Models/Effects/Bump/bumpspec</inherits-from>
    <object-name>fuselage</object-name>
    <object-name>ailes</object-name>
    <object-name>derive</object-name>
    <object-name>moteurs</object-name>
    <object-name>derive2</object-name>
    <object-name>bolG</object-name>
    <object-name>bolD</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>profondeur</object-name>
    <object-name>direction</object-name>
    <object-name>heliceG</object-name>
    <object-name>heliceD</object-name>
    <object-name>flotteurG</object-name>
    <object-name>flotteurD</object-name>
    <object-name>surailes</object-name>
    <object-name>porteG</object-name>
    <object-name>porteD</object-name>
    <object-name>trappeG</object-name>
    <object-name>trappeD</object-name>
    <object-name>trappeGE</object-name>
    <object-name>trappeGI</object-name>
    <object-name>trappeDI</object-name>
    <object-name>trappeDE</object-name>
    <object-name>ecopes</object-name>
    <object-name>porteA</object-name>
    <object-name>porteB</object-name>
    <object-name>porteC</object-name>
  </effect>

  <!-- working for Compositor -->
  <effect>
    <inherits-from>Effects/Glass/glassrain</inherits-from>
    <object-name>vitres</object-name>
    <object-name>vitreporteA</object-name>
    <object-name>vitreporteB</object-name>
    <object-name>vitreporteC</object-name>
  </effect>

  <effect>
    <inherits-from>Effects/Glass/glass</inherits-from>
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitreporteA</object-name>
    <object-name>HDRvitreporteB</object-name>
    <object-name>HDRvitreporteC</object-name>
  </effect>

  <!-- Sélection des vitres en fonction de HDR ou pas -->
  <animation>
    <type>select</type>
    <condition>
      <!-- <property>sim/rendering/hdr/hdr-enabled</property> -->
      <property>sim/multiplay/generic/bool[2]</property>
    </condition>
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitreporteA</object-name>
    <object-name>HDRvitreporteB</object-name>
    <object-name>HDRvitreporteC</object-name>
  </animation>

  <animation>
    <type>select</type>
    <condition>
      <!-- <not><property>sim/rendering/hdr/hdr-enabled</property></not> -->
      <not><property>sim/multiplay/generic/bool[2]</property></not>
    </condition>
    <object-name>vitres</object-name>
    <object-name>vitreporteA</object-name>
    <object-name>vitreporteB</object-name>
    <object-name>vitreporteC</object-name>
  </animation>

  <effect>
    <inherits-from>Effects/model-transparent</inherits-from>
    <object-name>propdiscG</object-name>
    <object-name>propblurG</object-name>
    <object-name>propdiscD</object-name>
    <object-name>propblurD</object-name>
  </effect>

  <model>
    <path>Interior/interior.xml</path>
  </model>

  <model>
    <path>Effects/wake/all-wakes.xml</path>
  </model>

  <model>
    <path>Effects/cranking/all-cranking.xml</path>
  </model>

  <model>
    <path>Effects/smoke/all-smokes.xml</path>
  </model>

  <model>
    <path>Effects/trail/all-trails.xml</path>
  </model>

  <model>
    <path>Effects/ground/all-ground.xml</path>
  </model>

  <model>
    <path>light/all-lights.xml</path>
  </model>

  <!-- Les hélices -->
  <animation>
    <name>HeliceGauche</name>
    <object-name>bolG</object-name>
    <object-name>heliceG</object-name>
    <object-name>propdiscG</object-name>
    <object-name>propblurG</object-name>
  </animation>

  <animation>
    <name>HeliceDroite</name>
    <object-name>bolD</object-name>
    <object-name>heliceD</object-name>
    <object-name>propdiscD</object-name>
    <object-name>propblurD</object-name>
  </animation>

  <!-- Séléction de l'objet visible en fonction des rpm -->
  <animation>
    <type>select</type>
    <object-name>propdiscG</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblurG</object-name>
    <condition>
    <and>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value>600.000</value>
      </greater-than>
      <less-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500.001</value>
      </less-than>
    </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>heliceG</object-name>
    <condition>
      <less-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500</value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>HeliceGauche</object-name>
    <condition>
      <!-- <not><property>controls/engines/engine[0]/cutoff</property></not> -->
      <not><property>sim/multiplay/generic/bool[6]</property></not>
    </condition>
    <!-- <property>engines/engine[0]/n1</property> -->
    <property>sim/multiplay/generic/float[4]</property>
    <factor> 10 </factor>
    <center>
      <x-m> -5.278 </x-m>
      <y-m> -3.411 </y-m>
      <z-m>  0.263 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Séléction de l'objet visible en fonction des rpm -->
  <animation>
    <type>select</type>
    <object-name>propdiscD</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[1]/rpm</property>
        <value>1500</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblurD</object-name>
    <condition>
    <and>
      <greater-than>
        <property>engines/engine[1]/rpm</property>
        <value>600.000</value>
      </greater-than>
      <less-than>
        <property>engines/engine[1]/rpm</property>
        <value>1500.001</value>
      </less-than>
    </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>heliceD</object-name>
    <condition>
      <less-than>
        <property>engines/engine[1]/rpm</property>
        <value>1500</value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>HeliceDroite</object-name>
    <condition>
      <!-- <not><property>controls/engines/engine[1]/cutoff</property></not> -->
      <not><property>sim/multiplay/generic/bool[7]</property></not>
    </condition>
    <!-- <property>engines/engine[1]/n1</property> -->
    <property>sim/multiplay/generic/float[5]</property>
    <factor> 10 </factor>
    <center>
      <x-m> -5.278 </x-m>
      <y-m>  3.411 </y-m>
      <z-m>  0.263 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Gouverne de profondeur -->
  <animation>
    <type>rotate</type>
    <object-name>profondeur</object-name>
    <!-- <property>controls/flight/elevator</property> -->
    <property>surface-positions/elevator-pos-norm</property>
    <factor> 15 </factor>
    <center>
      <x-m> 8.04087 </x-m>
      <y-m> 0.00000 </y-m>
      <z-m> 1.02068 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Gouverne de direction -->
  <animation>
    <type>rotate</type>
    <object-name>direction</object-name>
    <!-- <property>controls/flight/rudder</property> -->
    <property>surface-positions/rudder-pos-norm</property>
    <factor> -15 </factor>
    <axis>
      <x1-m>  7.98342 </x1-m>
      <y1-m>  0.00000 </y1-m>
      <z1-m> -0.69605 </z1-m>
      <x2-m>  8.89526 </x2-m>
      <y2-m>  0.00000 </y2-m>
      <z2-m>  3.23247 </z2-m>
    </axis>
  </animation>

  <!-- Ailerons -->
  <animation>
    <type>rotate</type>
    <object-name>aileronG</object-name>
    <property>surface-positions/left-aileron-pos-norm</property>
    <factor> 15 </factor>
    <center>
      <x-m>  -0.39350 </x-m>
      <y-m> -11.40062 </y-m>
      <z-m>  -0.54819 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>aileronD</object-name>
    <property>surface-positions/right-aileron-pos-norm</property>
    <factor> 15 </factor>
    <center>
      <x-m> -0.39350 </x-m>
      <y-m> 11.40062 </y-m>
      <z-m> -0.54819 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Volets -->
  <animation>
    <type>rotate</type>
    <object-name>voletG</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 35 </factor>
    <center>
      <x-m> -0.648 </x-m>
      <y-m> -5.218 </y-m>
      <z-m> -1.180 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletD</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 35 </factor>
    <center>
      <x-m> -0.648 </x-m>
      <y-m>  5.218 </y-m>
      <z-m> -1.180 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- portes des trains -->
  <animation>
    <type>rotate</type>
    <object-name>porteG</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>    0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> -100 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -100 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -7.616 </x1-m>
      <y1-m> -0.363 </y1-m>
      <z1-m> -3.674 </z1-m>
      <x2-m> -7.145 </x2-m>
      <y2-m> -0.363 </y2-m>
      <z2-m> -3.732 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteD</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> 100 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 100 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -7.616 </x1-m>
      <y1-m>  0.363 </y1-m>
      <z1-m> -3.674 </z1-m>
      <x2-m> -7.145 </x2-m>
      <y2-m>  0.363 </y2-m>
      <z2-m> -3.732 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>trappeG</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 160 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -1.463 </x1-m>
      <y1-m> -1.324 </y1-m>
      <z1-m> -3.502 </z1-m>
      <x2-m> -0.691 </x2-m>
      <y2-m> -1.324 </y2-m>
      <z2-m> -3.418 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>trappeD</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>    0 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -160 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -1.463 </x1-m>
      <y1-m>  1.324 </y1-m>
      <z1-m> -3.502 </z1-m>
      <x2-m> -0.691 </x2-m>
      <y2-m>  1.324 </y2-m>
      <z2-m> -3.418 </z2-m>
    </axis>
  </animation>

  <!-- Rentrée des roues -->
  <animation>
    <name>TrainAvant</name>
    <object-name>roueA</object-name>
    <object-name>axeA</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainAvant</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -75 </dep></entry>
      <entry><ind> 1 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -8.260 </x-m>
      <y-m>  0.000 </y-m>
      <z-m> -3.081 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>parapG1</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -113 </dep></entry>
      <entry><ind> 1 </ind><dep>    0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.078 </x-m>
      <y-m> -1.118 </y-m>
      <z-m> -3.190 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>parapG2</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -113 </dep></entry>
      <entry><ind> 1 </ind><dep>    0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.078 </x-m>
      <y-m> -1.079 </y-m>
      <z-m> -2.688 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>TrainGauche</name>
    <object-name>axeG1</object-name>
    <object-name>axeG2</object-name>
    <object-name>axeG3</object-name>
    <object-name>roueG</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainGauche</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -113 </dep></entry>
      <entry><ind> 1 </ind><dep>    0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.078 </x-m>
      <y-m> -1.079 </y-m>
      <z-m> -2.688 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainGauche</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 113 </dep></entry>
      <entry><ind> 1 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.113 </x-m>
      <y-m> -1.945 </y-m>
      <z-m> -3.092 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>axeG3</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -148 </dep></entry>
      <entry><ind> 1 </ind><dep>    0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.113 </x-m>
      <y-m> -1.945 </y-m>
      <z-m> -3.092 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>axeG4</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 31 </dep></entry>
      <entry><ind> 1 </ind><dep>  0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.113 </x-m>
      <y-m> -1.110 </y-m>
      <z-m> -1.734 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>parapD1</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 113 </dep></entry>
      <entry><ind> 1 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.078 </x-m>
      <y-m>  1.118 </y-m>
      <z-m> -3.190 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>parapD2</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 113 </dep></entry>
      <entry><ind> 1 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.078 </x-m>
      <y-m>  1.079 </y-m>
      <z-m> -2.688 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>TrainDroite</name>
    <object-name>axeD1</object-name>
    <object-name>axeD2</object-name>
    <object-name>axeD3</object-name>
    <object-name>roueD</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainDroite</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 113 </dep></entry>
      <entry><ind> 1 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.078 </x-m>
      <y-m>  1.079 </y-m>
      <z-m> -2.688 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainDroite</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -113 </dep></entry>
      <entry><ind> 1 </ind><dep>    0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.113 </x-m>
      <y-m>  1.945 </y-m>
      <z-m> -3.092 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>axeD3</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 148 </dep></entry>
      <entry><ind> 1 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.113 </x-m>
      <y-m>  1.945 </y-m>
      <z-m> -3.092 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>axeD4</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -31 </dep></entry>
      <entry><ind> 1 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.113 </x-m>
      <y-m>  1.110 </y-m>
      <z-m> -1.734 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Compression -->
  <animation>
    <name>RoueAvant</name>
    <object-name>axeA</object-name>
    <object-name>roueA</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>RoueAvant</object-name>
    <!-- <property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[23]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.00 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.15 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <name>RoueGauche</name>
    <object-name>axeG1</object-name>
    <object-name>roueG</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>RoueGauche</object-name>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[24]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.0 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.2 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <name>RoueDroite</name>
    <object-name>axeD1</object-name>
    <object-name>roueD</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>RoueDroite</object-name>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[25]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.0 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.2 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <!-- Rotation de la roue avant en fonction de la gouverne de direction -->
  <animation>
    <type>rotate</type>
    <object-name>roueA</object-name>
    <!-- <property>gear/gear[0]/caster-angle-deg</property> -->
    <property>sim/multiplay/generic/float[15]</property>
    <factor> -0.5 </factor>
    <center>
      <x-m> -8.260 </x-m>
      <y-m>  0.000 </y-m>
      <z-m> -4.219 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <!-- Rotation des roues lors du roulage -->
  <animation>
    <type>spin</type>
    <object-name>roueA</object-name>
    <!-- <property>gear/gear[0]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[12]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -8.260 </x-m>
      <y-m>  0.000 </y-m>
      <z-m> -4.219 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueG</object-name>
    <!-- <property>gear/gear[1]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[13]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -1.120 </x-m>
      <y-m> -2.480 </y-m>
      <z-m> -3.998 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueD</object-name>
    <!-- <property>gear/gear[2]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[14]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -1.120 </x-m>
      <y-m>  2.480 </y-m>
      <z-m> -3.998 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Portes -->
  <animation>
    <type>pick</type>
    <object-name>porteA</object-name>
    <object-name>vitreporteA</object-name>
    <object-name>HDRvitreporteA</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <condition>
          <less-than>
            <!-- <property>instrumentation/airspeed-indicator/indicated-speed-kt</property> -->
            <property>sim/multiplay/generic/float[16]</property>
            <value>10</value>
          </less-than>
        </condition>
        <command>nasal</command>
        <script>doors.porteA.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteA</object-name>
    <object-name>vitreporteA</object-name>
    <object-name>HDRvitreporteA</object-name>
    <!-- <property>sim/model/door-positions/porteA/position-norm</property> -->
    <property>sim/multiplay/generic/float[0]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>    0 </dep></entry>
      <entry><ind> 1 </ind><dep> -178 </dep></entry>
    </interpolation>
    <center>
      <x-m> -6.34790 </x-m>
      <y-m> -1.31484 </y-m>
      <z-m> -1.97753 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>porteB</object-name>
    <object-name>vitreporteB</object-name>
    <object-name>HDRvitreporteB</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <condition>
          <less-than>
            <!-- <property>instrumentation/airspeed-indicator/indicated-speed-kt</property> -->
            <property>sim/multiplay/generic/float[16]</property>
            <value>10</value>
          </less-than>
        </condition>
        <command>nasal</command>
        <script>doors.porteB.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteB</object-name>
    <object-name>vitreporteB</object-name>
    <object-name>HDRvitreporteB</object-name>
    <!-- <property>sim/model/door-positions/porteB/position-norm</property> -->
    <property>sim/multiplay/generic/float[1]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>    0 </dep></entry>
      <entry><ind> 1 </ind><dep> -175 </dep></entry>
    </interpolation>
    <center>
      <x-m>  1.40890 </x-m>
      <y-m> -1.09319 </y-m>
      <z-m> -1.82723 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>porteC</object-name>
    <object-name>vitreporteC</object-name>
    <object-name>HDRvitreporteC</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <condition>
          <less-than>
            <!-- <property>instrumentation/airspeed-indicator/indicated-speed-kt</property> -->
            <property>sim/multiplay/generic/float[16]</property>
            <value>10</value>
          </less-than>
        </condition>
        <command>nasal</command>
        <script>doors.porteC.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteC</object-name>
    <object-name>vitreporteC</object-name>
    <object-name>HDRvitreporteC</object-name>
    <!-- <property>sim/model/door-positions/porteC/position-norm</property> -->
    <property>sim/multiplay/generic/float[6]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> 175 </dep></entry>
    </interpolation>
    <center>
      <x-m>  1.62939 </x-m>
      <y-m>  1.06325 </y-m>
      <z-m> -1.83128 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <!-- Ecopes -->
  <animation>
    <type>translate</type>
    <object-name>ecopeG</object-name>
    <!-- <property>sim/model/door-positions/ecopes/position-norm</property> -->
    <property>sim/multiplay/generic/float[7]</property>
    <interpolation>
      <entry><ind> 1 </ind><dep> 0.0000 </dep></entry>
      <entry><ind> 0 </ind><dep> 0.1121 </dep></entry>
    </interpolation>
    <axis>
      <x> 0.000 </x>
      <y> 0.026 </y>
      <z> 0.109 </z>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>ecopeD</object-name>
    <!-- <property>sim/model/door-positions/ecopes/position-norm</property> -->
    <property>sim/multiplay/generic/float[7]</property>
    <interpolation>
      <entry><ind> 1 </ind><dep> 0.0000 </dep></entry>
      <entry><ind> 0 </ind><dep> 0.1121 </dep></entry>
    </interpolation>
    <axis>
      <x>  0.000 </x>
      <y> -0.026 </y>
      <z>  0.109 </z>
    </axis>
  </animation>

  <!-- Trappes de largage d'eau -->
  <animation>
    <type>rotate</type>
    <object-name>trappeGE</object-name>
    <!-- <property>sim/model/door-positions/water/position-norm</property> -->
    <property>sim/multiplay/generic/float[8]</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> -75 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -75 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.81602 </x1-m>
      <y1-m> -1.09203 </y1-m>
      <z1-m> -3.55518 </z1-m>
      <x2-m> -1.67045 </x2-m>
      <y2-m> -1.09203 </y2-m>
      <z2-m> -3.56677 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>trappeGI</object-name>
    <!-- <property>sim/model/door-positions/water/position-norm</property> -->
    <property>sim/multiplay/generic/float[8]</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> -67 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -67 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.81602 </x1-m>
      <y1-m> -0.69203 </y1-m>
      <z1-m> -3.66343 </z1-m>
      <x2-m> -1.67045 </x2-m>
      <y2-m> -0.69203 </y2-m>
      <z2-m> -3.68224 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>trappeDE</object-name>
    <!-- <property>sim/model/door-positions/water/position-norm</property> -->
    <property>sim/multiplay/generic/float[8]</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> 75 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 75 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.81602 </x1-m>
      <y1-m>  1.09203 </y1-m>
      <z1-m> -3.55518 </z1-m>
      <x2-m> -1.67045 </x2-m>
      <y2-m>  1.09203 </y2-m>
      <z2-m> -3.56677 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>trappeDI</object-name>
    <!-- <property>sim/model/door-positions/water/position-norm</property> -->
    <property>sim/multiplay/generic/float[8]</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> 67 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 67 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.81602 </x1-m>
      <y1-m>  0.69203 </y1-m>
      <z1-m> -3.66343 </z1-m>
      <x2-m> -1.67045 </x2-m>
      <y2-m>  0.69203 </y2-m>
      <z2-m> -3.68224 </z2-m>
    </axis>
  </animation>

</PropertyList>
